Embedded Injury Simulator with Sensor Feedback
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Solution Overview
Problem
Existing injury simulation systems lack realistic representation of physical and psychological reactions of injured individuals, and require significant preparation time for actors, limiting the authenticity and efficiency of training scenarios.
Innovation Solution
A system and method that simulate injuries on a living body using an embedded system with sensors and actuators, connected to a simulation system that provides real-time feedback and adjusts the simulation based on treatment parameters detected by sensors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If mannequins are used for injury simulation, then the training system is simple to set up, but the realism of human reactions is lost
Solution Approach 1:
The patent uses sensors and actuators to create a digital copy of human physiological responses. The system measures actual human reaction data and reproduces it through the simulation platform, allowing mannequins to exhibit realistic human-like reactions without requiring actual human actors.
Solution Approach 2:
The patent replaces manual acting with automated sensor-actuator systems. Instead of relying on human actors to simulate reactions, the system uses electronic sensors to detect treatment actions and automated actuators to produce realistic physiological responses, substituting mechanical automation for human performance.
2Reliability
If actors are used to simulate injured persons, then the realism of injury scenarios is improved, but preparation time and costs increase significantly
Solution Approach 1:
The system enables the simulation platform to generate realistic injury scenarios autonomously without requiring human actors. The sensor-actuator system automatically produces authentic injury responses based on programmed parameters, eliminating the need for actor hiring, training, and coordination.
Solution Approach 2:
The patent allows dynamic adjustment of simulation parameters such as reaction intensity, physiological responses, and injury severity. By changing these parameters, the system can rapidly configure different injury scenarios without the time-consuming process of briefing and preparing human actors for each scenario.
3Device complexity
If actors are used without adequate feedback systems, then the scenario setup is simpler, but the accuracy of treatment response decreases
Solution Approach 1:
The patent implements a closed-loop feedback system where sensors detect treatment actions performed on the simulation platform and automatically adjust the simulated physiological responses. This feedback mechanism ensures that the injury reactions accurately reflect the effectiveness of the treatment being administered, providing measurement precision without excessive complexity.
Data Source
Figure 1
AI summary
A system and method for simulating injury treatment on a living body is disclosed, the system comprising an embedded system configured to be placed on a living body and to simulate an injury of the living body in response to instructions received from a simulation system. The system further comprising one or more sensors configured to be placed on the living body and to detect a parameter corresponding to a treatment of said injury, said one or more sensors being further configured to transmit said detected parameter to said simulation system. The simulation system is connected to the one or more sensors and is configured to transmit the instructions to the embedded system to cause the embedded system to simulate the injury of the living body. The simulation system is further configured to receive sensor data representing the parameter detected by the one or more sensors and representing the treatment of the injury and to execute a simulation scenario, which associates the detected parameter representing the treatment of the injury with a corresponding effect on the injury. Furthermore, the simulation system is configured to send instructions to the embedded system, which cause the embedded system to simulate the injury such that the simulation reflects the treatment.