Input Correction Unit for Game View Rotation Sensitivity

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Solution Overview

Problem

Players face difficulties in game operations due to inconsistent key assignments and sensitivity settings, leading to hard operations when moving characters in virtual three-dimensional spaces, especially when using controllers or portable terminals with one-hand operation scenarios.

Innovation Solution

An information processing device that acquires input values from operation apparatuses, corrects rotation angles based on pre-calculated correction values, and adjusts the sensitivity of operations to match user preferences, allowing for smoother and more intuitive control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game apparatus uses default key assignment and sensitivity settings, then the device complexity is reduced, but the ease of operation deteriorates when the default settings do not match user preferences

Engineering Contradiction:
Improveoperation easeVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-calculating and storing correction values for various sensitivity combinations before the user needs them. The system prepares multiple correction value sets in advance, each corresponding to different sensitivity combinations, so that when a user selects specific sensitivities, the appropriate correction values are already available for immediate application without requiring real-time calculation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamics by making the correction value selection adaptive and changeable based on user input. The system dynamically selects appropriate correction values from pre-calculated sets according to the sensitivity combinations actually chosen by the user during operation. This allows the system to transition from static default settings to dynamic user-adapted settings without increasing computational complexity during gameplay.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the rotation processing amount is fixed by game settings, then the device complexity is reduced, but the adaptability deteriorates when the fixed settings do not match user preferences

Engineering Contradiction:
Improvesetting adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-calculating correction values for various rotation angle combinations before the user needs them. The system prepares multiple correction value sets in advance, each corresponding to different rotation angle combinations, so that when a user selects specific rotation settings, the appropriate correction values are already available for immediate application without requiring real-time calculation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamics by making the rotation correction adaptive and changeable based on user input. The system dynamically selects appropriate correction values from pre-calculated sets according to the rotation angle combinations actually chosen by the user during operation, allowing transition from fixed settings to dynamic user-adapted settings.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the sensitivity settings are adjusted to match user preferences, then the ease of operation is improved, but the loss of time increases due to the correction calculation process

Engineering Contradiction:
Improveoperation easeVSAvoidcorrection calculation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-calculating correction values for various sensitivity combinations before the user needs them. The system prepares multiple correction value sets in advance, each corresponding to different sensitivity combinations, so that when a user selects specific sensitivities, the appropriate correction values are already available for immediate application without requiring real-time calculation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10137370B2Information processing device, information processing system, correction method, control method, correction program, control program and recording medium
Publication Date: 2018.11.27 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10137370B2 patent drawing
  • US10137370B2 patent drawing
  • US10137370B2 patent drawing

AI summary

An information processing device includes an operation acquisition unit (361) configured to acquire an input value in accordance with an inputting operation from an operation apparatus, an operation correction unit (369) configured to correct a rotation angle corresponding to the acquired input value on the basis of a correction value retained in advance, and a processing unit (application execution unit (36B)) configured to rotate a point of view of rendering in a virtual space in accordance with the corrected rotation angle. Consequently, the rotation angle of the point of view can be corrected to a rotation angle favorable to a user.