Input Device Integrating Motion and Physiological Sensors

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Solution Overview

Problem

Current video game systems lack realism and immersion due to the inability of traditional input devices to accurately represent simulated activities and fail to utilize user physiological states effectively, resulting in a suboptimal gaming experience.

Innovation Solution

A video game system incorporating an input device with both motion and physiological sensing devices, along with a processor that uses this data to dynamically control gameplay, including difficulty levels, background music, visual effects, and character behaviors, and provides haptic, visual, or audio feedback to enhance realism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional input devices (gamepads, keyboards, mice) are used, then device simplicity and ease of manufacture are maintained, but realism and accuracy in representing simulated activities deteriorate

Engineering Contradiction:
Improveaccuracy in representing simulated activityVSAvoidinput device complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing modalities (motion sensors, physiological sensors, force sensors) into a single integrated input device that represents the simulated object. This merging approach enables comprehensive data collection for realistic simulation while maintaining a unified device structure that the user interacts with as one cohesive unit.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The input device is designed to perform multiple functions: it serves as both the physical representation of the simulated object (e.g., tennis racquet, hunting rifle) and a multi-sensor data collection platform. The device captures motion, physiological state, and force data simultaneously, eliminating the need for separate devices for each sensing modality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If motion sensing devices are added to improve realism, then immersion and lifelikeness are enhanced, but device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improveimmersion and realism of gaming experienceVSAvoidmanufacturing complexity of input device
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent embeds multiple sensing components (motion sensors, physiological sensors, force sensors) within the structure of the input device itself. The sensors are nested within the housing or framework of the device, allowing compact integration without requiring external attachments or complex assembly procedures.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If physiological sensing devices are integrated to capture user physiological state, then dynamic control of gameplay and immersion are improved, but device complexity and data processing requirements worsen

Engineering Contradiction:
Improvedynamic gameplay control capabilityVSAvoidsensor integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The input device is designed to perform multiple functions: it serves as both the physical representation of the simulated object (e.g., tennis racquet, hunting rifle) and a multi-sensor data collection platform. The device captures motion, physiological state, and force data simultaneously, eliminating the need for separate devices for each sensing modality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Loss of information

If multiple sensing devices are combined in one input device, then comprehensive data collection for immersive gameplay is achieved, but device size and weight increase

Engineering Contradiction:
Improvecompleteness of user data collectionVSAvoidinput device weight
Core Design Contradiction:
Loss of informationVSWeight of moving object

Solution Approach 1:

The patent embeds multiple sensing components (motion sensors, physiological sensors, force sensors) within the structure of the input device itself. The sensors are nested within the housing or framework of the device, allowing compact integration without requiring external attachments or complex assembly procedures.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS9498705B2Video game system having novel input devices
Publication Date: 2016.11.22 ACTIVISION PUBLISHING INC
  • US9498705B2 patent drawing
  • US9498705B2 patent drawing
  • US9498705B2 patent drawing

AI summary

A video game system includes an input device, where the input device has at least one physiological sensing device for determining at least one physiological state of a user. The input device further has at least one motion sensing device for determining the motion and/or position of the input device and/or the user. The video game system further comprises a processor for using the physiological state and the motion and/or position of the input device and/or user to control game play.