Input Device Integrating Motion and Physiological Sensors
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Solution Overview
Problem
Current video game systems lack realism and immersion due to the inability of traditional input devices to accurately represent simulated activities and fail to utilize user physiological states effectively, resulting in a suboptimal gaming experience.
Innovation Solution
A video game system incorporating an input device with both motion and physiological sensing devices, along with a processor that uses this data to dynamically control gameplay, including difficulty levels, background music, visual effects, and character behaviors, and provides haptic, visual, or audio feedback to enhance realism.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional input devices (gamepads, keyboards, mice) are used, then device simplicity and ease of manufacture are maintained, but realism and accuracy in representing simulated activities deteriorate
Solution Approach 1:
The patent combines multiple sensing modalities (motion sensors, physiological sensors, force sensors) into a single integrated input device that represents the simulated object. This merging approach enables comprehensive data collection for realistic simulation while maintaining a unified device structure that the user interacts with as one cohesive unit.
Solution Approach 2:
The input device is designed to perform multiple functions: it serves as both the physical representation of the simulated object (e.g., tennis racquet, hunting rifle) and a multi-sensor data collection platform. The device captures motion, physiological state, and force data simultaneously, eliminating the need for separate devices for each sensing modality.
2Reliability
If motion sensing devices are added to improve realism, then immersion and lifelikeness are enhanced, but device complexity and manufacturing difficulty increase
Solution Approach 1:
The patent embeds multiple sensing components (motion sensors, physiological sensors, force sensors) within the structure of the input device itself. The sensors are nested within the housing or framework of the device, allowing compact integration without requiring external attachments or complex assembly procedures.
3Adaptability or versatility
If physiological sensing devices are integrated to capture user physiological state, then dynamic control of gameplay and immersion are improved, but device complexity and data processing requirements worsen
Solution Approach 1:
The input device is designed to perform multiple functions: it serves as both the physical representation of the simulated object (e.g., tennis racquet, hunting rifle) and a multi-sensor data collection platform. The device captures motion, physiological state, and force data simultaneously, eliminating the need for separate devices for each sensing modality.
4Loss of information
If multiple sensing devices are combined in one input device, then comprehensive data collection for immersive gameplay is achieved, but device size and weight increase
Solution Approach 1:
The patent embeds multiple sensing components (motion sensors, physiological sensors, force sensors) within the structure of the input device itself. The sensors are nested within the housing or framework of the device, allowing compact integration without requiring external attachments or complex assembly procedures.
Data Source
AI summary
A video game system includes an input device, where the input device has at least one physiological sensing device for determining at least one physiological state of a user. The input device further has at least one motion sensing device for determining the motion and/or position of the input device and/or the user. The video game system further comprises a processor for using the physiological state and the motion and/or position of the input device and/or user to control game play.


