Input Signal Analysis for Video Game Assistance

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Solution Overview

Problem

Users face difficulties in using certain types of input controls or providing input signals to video games, which hinders their ability to progress effectively in interactive content.

Innovation Solution

A processing device comprising a detection unit to identify input signals, an identification unit to analyze signal variations, a generation unit to provide assistance, and a provision unit to offer recommendations for improving input control usage, allowing users to enhance their input signal provision capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input controls are used, then the device complexity remains low, but the ease of operation deteriorates for some users

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system introduces an intermediary processing layer between the user and the video game. This intermediary detects input signals from various sources (including eye tracking, voice commands, or simplified controllers), analyzes them, and translates them into appropriate game commands. This mediator handles the complexity of signal interpretation and conversion, allowing users to interact with the game through more accessible means while maintaining full functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system employs self-service mechanisms by automatically detecting and analyzing user input patterns, then providing real-time feedback and suggestions for improvement. The system monitors user performance, identifies areas for enhancement, and offers tailored guidance without requiring external coaching or complex manual configuration. This self-adjusting feedback loop improves ease of operation by adapting to individual user needs and learning curves.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If the processing device provides detailed assistance and analysis, then the ease of operation improves, but the device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The processing device is segmented into distinct functional modules: an input detection unit that captures various input signals, an analysis unit that processes and interprets the signals, a feedback generation unit that creates personalized guidance, and an output delivery unit that presents recommendations to the user. This segmentation allows each component to specialize in specific tasks, improving overall ease of operation while managing complexity through modular design that can be implemented incrementally.

Inventive Principle:
Principle #1Segmentation

3Productivity

If the system monitors and analyzes input signals in real-time, then the productivity of learning improves, but the use of energy increases

Engineering Contradiction:
ImproveproductivityVSAvoiduse of energy
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system implements periodic action by analyzing input signals at strategically determined intervals rather than continuously. The detection unit captures input signals and the analysis unit processes them at key moments in the gaming experience, such as after completing a level, during natural pauses, or when specific performance thresholds are reached. This periodic analysis maintains learning productivity by providing timely feedback while significantly reducing energy consumption compared to continuous real-time monitoring.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240115935A1Processing devices and methods
Publication Date: 2024.04.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240115935A1 patent drawing
  • US20240115935A1 patent drawing

AI summary

A processing device includes: a detection unit configured to detect input information representative of a sequence of input signals for a video game that are input by a user using one or more input controls; an identification unit configured to identify one or more input signal variations in dependence upon one or more differences between the detected input information and predetermined input information representative of one or more predetermined sequences of input signals for the video game; a generation unit configured to generate assistance information in dependence upon the one or more identified input signal variations; and a provision unit configured to provide the generated assistance information to the user.