User Interface for Efficient Input Technique Selection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing user interfaces for electronic devices are often cumbersome and inefficient, requiring longer navigation and consuming more time and energy, particularly in battery-operated devices.

Innovation Solution

Implementing methods and interfaces that identify and display the most recently accessed user input technique, along with affordances for less recently accessed techniques, to facilitate faster and more efficient user input, such as through touch-sensitive displays and gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used, then users can access all input techniques, but navigation becomes cumbersome and time-consuming

Engineering Contradiction:
Improveuser input efficiencyVSAvoidnavigation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary action by automatically displaying the most recently accessed user input technique at the top of the interface, and providing affordances for other frequently used techniques. This pre-arrangement eliminates the need for users to search through multiple menus or screens to find their preferred input method, thereby reducing navigation time and improving operational efficiency.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If conventional user interfaces are used, then all input methods are available, but cognitive burden increases

Engineering Contradiction:
Improveinput accessibilityVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system extracts and highlights only the most relevant user input techniques (most recently accessed and other frequently used methods) while keeping less frequently used techniques accessible but not prominently displayed. This extraction approach maintains availability of all input methods while reducing the visual and cognitive complexity of the interface by focusing attention on the most important options.

Inventive Principle:
Principle #2Taking out (Extraction)

3Productivity

If faster input methods are implemented, then user productivity increases, but energy consumption increases

Engineering Contradiction:
Improveinput speedVSAvoiddevice energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system implements self-service by automatically tracking and identifying the most recently accessed user input technique and displaying it prominently, along with other frequently used techniques. This automation eliminates the need for users to manually configure or search for their preferred input methods, thereby increasing input speed and productivity while consuming minimal additional energy compared to static interface displays.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10613743B2User interface for receiving user input
Publication Date: 2020.04.07 APPLE INC
  • US10613743B2 patent drawing
  • US10613743B2 patent drawing
  • US10613743B2 patent drawing

AI summary

The present disclosure relates to user interfaces for receiving user input. In some examples, a device determines which user input technique a user has accessed most recently, and displays the corresponding user interface. In some examples, a device scrolls through a set of information on the display. When a threshold criteria is satisfied, the device displays an index object fully or partially overlaying the set of information. In some examples, a device displays an emoji graphical object, which is visually manipulated based on user input. The emoji graphical object is transmitted to a recipient. In some examples, a device displays paging affordances that enlarge and allow a user to select a particular page of a user interface. In some examples, the device displays user interfaces for various input methods, including multiple emoji graphical objects. In some examples, a keyboard is displays for receiving user input.