Instant Feature Control in Electronic Gaming via Dynamic Symbol Tables
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Solution Overview
Problem
Existing electronic gaming systems lack the ability to effectively control Return to Player (RTP) in feature games that are instantly triggered, as they are not designed to manage RTP when features are purchased at any time during play, unlike traditional games where RTP is managed by controlling the odds of triggering a feature game from a base game.
Innovation Solution
The system utilizes weighted lookup tables and random number generator (RNG) determinations to dynamically control the number and type of instant features provided in the feature game, ensuring RTP is maintained by adjusting paytables based on the number of feature symbols displayed and their order of presentation, allowing for a wide variety of outcomes and increasing computer efficiency by reusing reels with placeholders replaced by feature-specific symbols.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the system provides instantly triggered feature games with dynamic symbol configuration, then player engagement and outcome variety increase, but RTP control becomes difficult to manage
Solution Approach 1:
The system pre-configures multiple symbol tables with different RTP characteristics before game play. When a feature game is triggered, the system selects and applies the appropriate pre-configured symbol table based on RTP management requirements, ensuring both outcome variety and reliable RTP control without requiring real-time calculations.
Solution Approach 2:
The system dynamically configures reel symbols by selecting from multiple pre-defined symbol tables during feature game execution. This allows the symbol configuration to adapt to different game states and RTP requirements, providing both versatility in outcomes and control over return-to-player metrics through intelligent table selection.
2Adaptability or versatility
If the system generates separate reels for each feature game combination, then outcome variety increases, but computational resources and processing time increase significantly
Solution Approach 1:
The system creates a universal set of base reels that can serve multiple feature game combinations. By configuring different symbol tables that reference the same underlying reel structures, the system achieves high outcome variety without the computational overhead of generating separate physical reels for each combination, significantly improving processing efficiency.
Solution Approach 2:
Instead of creating unique reel instances for each feature combination, the system uses symbolic copying through reference tables. Each symbol table references and reconfigures symbols from shared base reels, allowing the system to simulate multiple unique reel configurations while actually maintaining a single set of reusable reel data structures.
3Reliability
If the system uses fixed symbol tables for feature games, then RTP control is simplified, but outcome variety and player engagement decrease
Solution Approach 1:
The system employs multiple pre-configured symbol tables, each optimized for different RTP characteristics. During feature game execution, the system dynamically selects which table to apply based on the current game state and RTP management objectives, achieving both reliable RTP control and diverse outcomes without requiring complex real-time symbol generation.
Data Source
AI summary
An electronic gaming device is described. The device is configured to receive an input requesting play of a feature game, initiate the feature game wherein the feature game includes a plurality of reels, and randomly determine, based upon a first output from a random number generator (RNG), at least one instant feature. The device is also configured to determine a table of symbols associated with the at least one instant feature and populate at least one reel position of at least one reel with at least one symbol from the table of symbols wherein the at least one symbol is associated with the at least one instant feature. The device is further configured to, based upon a second output from the RNG, determine an outcome for the feature game and control display of the feature game including presentation of the at least one instant feature.


