Instant Message Processing in Network Conferences

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Solution Overview

Problem

Current network conference systems fail to accurately represent the real-time activities and states of users across different communication methods, leading to inefficient message handling and privacy concerns during multimedia conferences.

Innovation Solution

A processing method and system that controls message transfer between a conference application server and clients based on the state of the conference and instant message clients, ensuring that instant messages are managed appropriately during conferences, such as by sending prompt messages when users are busy or sharing desktops, thereby protecting privacy and improving user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the presence server expands to detect and judge multiple user states in conference, then the accuracy of user state representation is improved, but the device complexity and system configuration burden increase

Engineering Contradiction:
Improveuser state detection accuracyVSAvoidpresence server complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments the presence server functionality by introducing a separate state detection module that works independently with the conference client. This module detects user states locally and communicates with the presence server through standardized interfaces, dividing the complex state detection task into manageable components that reduce overall system complexity while maintaining detection accuracy

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A state detection module is introduced as an intermediary between the conference client and the presence server. This intermediary handles the complex detection and judgment of user states, translating them into standardized presence information that the presence server can process without requiring expansion of the server itself, thus maintaining server simplicity while improving state detection accuracy

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If the presence server is expanded to accommodate multiple user states, then the completeness of state information is improved, but the ease of operation and configuration burden increase

Engineering Contradiction:
Improvestate information completenessVSAvoidsystem configuration ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The state detection module implements universal state detection capabilities that can handle multiple user states (talking, listening, chatting, desktop sharing, etc.) through a single unified mechanism. This multi-functional module provides complete state information coverage without requiring separate configurations for each state type, maintaining operational simplicity while ensuring information completeness

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes the parameter representation of user states from detailed activity descriptions to standardized presence states that can be uniformly processed. By transforming various user activities into a common state framework, the system achieves complete state information representation without increasing configuration complexity, as the same detection mechanisms handle all state types

Inventive Principle:
Principle #35Parameter changes

3Object-affected harmful factors

If message transfer is controlled based on client states, then the privacy protection is improved, but the message handling complexity increases

Engineering Contradiction:
Improveprivacy protection levelVSAvoidmessage handling complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The system performs preliminary state detection and judgment before message transfer occurs. The state detection module pre-assesses whether the user is in a state where message display would compromise privacy (such as desktop sharing or active conference participation), and pre-determines the appropriate message handling action. This preliminary action prevents privacy violations without requiring complex real-time decision-making during message transfer, thus maintaining relatively simple message handling logic

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9467404B2Processing method and processing system for instant messages in network conference
Publication Date: 2016.10.11 HUAWEI TECH CO LTD
  • US9467404B2 patent drawing
  • US9467404B2 patent drawing
  • US9467404B2 patent drawing

AI summary

The embodiments of the present invention provide a processing method and processing system for instant messages in a network conference. The processing method for instant messages comprises: establishing connection between a conference application server and an instant message server, wherein the conference application server is further connected to a conference client, and the instant message server is further connected to an instant message client; and controlling message transfer between the conference application server and the conference client or between the instant message server and the instant message client according to the state of the conference client and the state of the instant message client. With the manners above, the processing method and processing system of the present invention enable a message client to which the conference client in the network conference corresponds to receive instant messages in a more humanized manner, thereby improving the experiences of the user.