Virtual Object Control With Integrated Attack And Action Controls

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Solution Overview

Problem

Controlling a virtual object to attack and move simultaneously in shooting games requires complex multi-finger operations, including pressing and holding attack controls and dragging a joystick, which is cumbersome and difficult for users.

Innovation Solution

A virtual object control method that enhances the attack control to display adjacent action controls, allowing users to perform attacks and additional actions with a two-stage trigger operation, reducing the need for multiple fingers and simplifying the control process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multi-finger operation is used to control virtual object to attack and move simultaneously, then the virtual object can perform multiple actions at once, but the operation complexity increases significantly

Engineering Contradiction:
Improvevirtual object action capabilityVSAvoidoperation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent combines multiple control functions (attack control and action control) into a single integrated control button. When the user triggers the attack control, the system merges the attack function with additional action options (such as moving, crouching, or aiming) that can be selected through the same control interface, eliminating the need for separate multi-finger operations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The attack control is designed to serve multiple functions: it can trigger attacks directly, display adjacent action controls for additional maneuvers, and allow selection of combined actions. This multi-functional design replaces the need for separate dedicated controls for each action type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple separate controls are used for attack and movement, then each control can be optimized for its specific function, but the number of controls increases making operation difficult

Engineering Contradiction:
Improvecontrol function precisionVSAvoidnumber of controls
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges the attack control and action control into a single integrated button interface. The attack control not only triggers attacks but also displays and enables selection of adjacent action controls (such as moving, crouching, or aiming), reducing the total number of controls from multiple separate buttons to a unified control mechanism.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The integrated attack control serves multiple functions: triggering attacks, displaying action options, and enabling selection of combined actions. This universal control replaces what would traditionally require multiple separate controls, maintaining functional precision while reducing control count.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12440758B2Virtual object control method and apparatus, terminal, storage medium, and program product
Publication Date: 2025.10.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12440758B2 patent drawing
  • US12440758B2 patent drawing
  • US12440758B2 patent drawing

AI summary

A virtual object control method is performed by a terminal. The method includes: displaying a virtual environment picture and an attack control; in response to a first trigger operation on the attack control, displaying an action control adjacent the attack control, the action control being configured to trigger the virtual object to perform a non-attack action; and in response to a second trigger operation on the action control, controlling the virtual object to perform a first action according to the action control while performing attacks according to the attack control. The method provided in embodiments of this application may reduce the operation difficulty of controlling a virtual object to attack and performing other actions simultaneously.