Integrated Audiovisual Device for Immersive Remote Interaction
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Solution Overview
Problem
Existing technologies lack effective means for enabling immersive and interactive experiences between remote users, particularly in environments where real-time audiovisual interaction and feedback are necessary.
Innovation Solution
An electronic device equipped with a display, projector, cameras, microphones, loudspeakers, and sensors that facilitate real-time interaction and feedback between users through a shared virtual space, utilizing components like projectors, cameras, and sensors to capture and transmit user inputs and outputs across remote devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple components (display, projector, cameras, microphones, loudspeakers, sensors) are integrated into a single electronic device, then immersive and interactive experiences between remote users are enabled, but device complexity increases
Solution Approach 1:
The patent integrates multiple functional components (display, projector, cameras, microphones, loudspeakers, sensors) into a single electronic device to enable comprehensive audiovisual interaction and immersive experiences between remote users, directly resolving the technical contradiction by combining previously separate systems into one unified device
2Reliability
If real-time audiovisual interaction and feedback are implemented, then user interaction quality improves, but data transmission requirements and system resource consumption increase
Solution Approach 1:
The system implements real-time feedback mechanisms where sensors detect user interactions, cameras capture visual data, microphones record audio, and this information is immediately transmitted to remote devices for processing and feedback delivery through loudspeakers and display, ensuring high-quality real-time interaction while optimizing resource usage through coordinated component operation
Data Source
AI summary
A device includes a housing having a top, a bottom opposite the top, a front, and a back opposite the front. One or more microphones are oriented substantially towards the top. A first camera, a display, a loudspeaker, and an emitter are oriented substantially towards the front. A second camera, a projector, and a sensor are oriented substantially towards the bottom. The second camera and the sensor may include field of views that at least partially overlap with a projection area of the projector.


