Integrated Gaming System with Simultaneous Side Game Inputs

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Solution Overview

Problem

Traditional gaming systems lack the ability to seamlessly integrate side games with base games, limiting player engagement and revenue opportunities, as side games are typically only offered during idle periods or as separate entities.

Innovation Solution

A computer-implemented method and gaming system that allows players to participate in a base game while simultaneously placing side game bets, where results of the base game are used as inputs for the side game, enabling continuous gameplay and separate prize structures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If side games are offered only during idle periods or as separate entities, then device complexity is reduced, but player engagement and revenue opportunities are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the base game and side game into a single integrated gaming system where both games operate simultaneously on the same device. The side game uses inputs from the base game (such as card deals or game outcomes) to generate side game results, creating a unified gaming experience that increases player engagement without requiring separate physical devices

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming device is designed to perform multiple functions by hosting both a base game and a side game simultaneously. The same device and interface can deliver different game experiences (base game and side game) with separate prize structures, making the device more versatile and increasing revenue opportunities

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If side games are integrated with base games allowing simultaneous play, then player engagement and revenue opportunities increase, but device complexity increases

Engineering Contradiction:
Improverevenue generationVSAvoidgame integration complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into distinct functional modules: a base game component and a side game component. Each game has its own rules, inputs, and prize structures, but they operate within the same device. This segmentation allows for independent development and testing of each game while maintaining overall system integration

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses an intermediary mechanism to connect the base game and side game. Inputs from the base game (such as card deals, game outcomes, or time stamps) are transferred to the side game through a defined interface. This intermediary layer manages the complexity of integration by providing standardized communication between the two game components

Inventive Principle:
Principle #24Intermediary (Mediator)

3Duration of action of moving object

If results of base game are used as inputs for side game, then continuous gameplay is enabled, but measurement precision requirements increase

Engineering Contradiction:
Improvegaming session durationVSAvoidinput-output correlation accuracy
Core Design Contradiction:
Duration of action of moving objectVSMeasurement precision

Solution Approach 1:

The system establishes predefined relationships between base game inputs and side game mechanics before gameplay begins. The mapping between base game outcomes and side game inputs is determined in advance through game design parameters, reducing the need for complex real-time calculations and maintaining measurement precision while enabling continuous gameplay

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8221212B2Side game result generator
Publication Date: 2012.07.17 NEXTGEN GAMING
  • US8221212B2 patent drawing
  • US8221212B2 patent drawing
  • US8221212B2 patent drawing

AI summary

A computer implemented method of playing a wagering game is disclosed. A base game bet is placed on a base game, results of the base game being resolved according to a first set of game rules. In the method, a side game bet is placed on a side game while participating in the base game. One or more of the results of the base game are used as inputs to the side game, with results of the side game being resolved based on the inputs according to a second set of game rules.