Integrated Haptic Feedback Device Using Magnetorheological Fluid

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Solution Overview

Problem

Current haptic feedback technologies primarily focus on improving tactile sensation and kinesthesia but lack integrated systems that provide diverse haptic feedback types and educational applications, failing to enhance user experience through visual, tactile, and kinesthetic feedback.

Innovation Solution

An integrated haptic feedback simulating device incorporating a magnetorheological fluid-based kinesthesia actuator and a thin-film-type tactile sensation actuator, along with a system controlling section and display section, to provide synchronized kinesthetic and tactile feedback, enhancing the virtuality of graphic objects displayed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If separate actuators are used for tactile and kinesthetic feedback, then each type of feedback can be optimized independently, but the system complexity increases and integration becomes difficult

Engineering Contradiction:
Improvefeedback qualityVSAvoidsystem integration
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines tactile and kinesthetic actuators into a single integrated actuator unit that can provide both types of haptic feedback simultaneously. The actuator includes a vibration motor for tactile feedback and a spring mechanism for kinesthetic feedback, merging previously separate components into one unified device that reduces system complexity while maintaining feedback quality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The integrated actuator is designed to perform multiple functions: it can provide tactile vibration feedback, kinesthetic force feedback, and both types of feedback simultaneously. This multi-functional design allows a single actuator to replace what would traditionally require separate specialized actuators, simplifying the overall system while maintaining reliable feedback across different interaction scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple haptic feedback types are provided through separate modules, then diverse haptic feedback can be achieved, but the device size and complexity increase

Engineering Contradiction:
Improvehaptic feedback diversityVSAvoidmodule integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges tactile vibration mechanisms and kinesthetic force mechanisms into a single integrated actuator assembly. The vibration motor generates tactile feedback while the spring-loaded mechanism provides kinesthetic resistance, allowing diverse haptic feedback types to be delivered through one compact module rather than requiring separate specialized modules for each feedback type.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If traditional actuators are used for haptic feedback, then tactile sensation can be provided, but kinesthetic feedback and educational application effectiveness are insufficient

Engineering Contradiction:
Improvetactile feedbackVSAvoideducational application
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The integrated actuator is designed to serve multiple educational purposes beyond basic tactile feedback. It can provide tactile vibration for alerting, kinesthetic force feedback for simulation, and combined feedback for immersive educational experiences, making it adaptable to various educational applications such as virtual labs, interactive tutorials, and training simulations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The actuator incorporates dynamic elements including a vibration motor that can vary vibration frequency and intensity, and a spring mechanism that provides variable kinesthetic resistance. This dynamic capability allows the actuator to adapt to different educational scenarios and user interactions, enhancing its versatility for educational applications while maintaining reliable tactile feedback.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device offers synesthetic haptic feedback, increasing the educational effectiveness by providing visual, tactile, and kinesthetic feedback, thereby improving user engagement and immersion in educational programs.

Implementation Method 1

a kinesthesia actuator including a magnetorheological fluid, for providing the kinesthetic feedback to the hand

Methodology Applied
Scientific EffectMagnetorheological fluid: Magnetorheological Fluid

Implementation Method 2

a tactile sensation actuator including a soft thin-film-type tactile sensation providing array, for providing the tactile feedback to the hand

Methodology Applied
Scientific EffectElectromagnetic actuation: Electromagnetic Induction

Data Source

PatentUS9354705B2Integrated haptic feedback simulating device using kinesthesia providing module including magnetorheological fluid and thin-film-type tactile sensation providing module
Publication Date: 2016.05.31 YEONHAB PRECISION
  • US9354705B2 patent drawing
  • US9354705B2 patent drawing
  • US9354705B2 patent drawing

AI summary

An integrated haptic feedback simulating device using a kinesthesia providing module including a magnetorheological fluid and a thin-film-type tactile sensation providing module. The integrated haptic feedback simulating device includes a motion controlling section providing kinesthetic feedback and tactile feedback to a hand of a user, a system controlling section detecting motions of the hand and providing an integrated haptic feedback control signal to the motion controlling section, and a display section visually rendering a graphic object according to the detected motions of the hand. The integrated haptic feedback simulating device can provide synesthetic haptic feedback to the user in cooperation with a graphic interface displayed on the display section, thereby increasing the virtuality of the graphic object simulated on the display section.