Integrated Interface for Dynamic User Experiences

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing user interfaces for digital games often detract from the user experience by poorly displaying gameplay information, statistics, and peer interactions, limiting dynamic user experiences.

Innovation Solution

A system and method for generating an integrated interface that displays available activities, user presence, peer presence, user history, and peer history on a user device, enabling rich user interactions and multi-user experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If user interfaces display gameplay information and statistics within each game, then information is provided to users, but the user experience is detracted and information is not viewable outside the game

Engineering Contradiction:
Improvevisibility of gameplay informationVSAvoiduser experience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments gameplay information display into two separate interfaces: in-game displays for immediate gameplay feedback and out-of-game displays for comprehensive user profiles and statistics. This allows information to be accessible both within the game context and outside it, resolving the contradiction between information visibility and user experience.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a peer presence service as an intermediary that aggregates and manages user data, peer information, and gameplay statistics. This mediator enables seamless integration between in-game and out-of-game interfaces, allowing information to flow smoothly across different contexts without degrading user experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If user interfaces display peer information within each game, then peer availability is provided, but the user experience is detracted and peer information is not displayed outside each game

Engineering Contradiction:
Improvevisibility of peer informationVSAvoiduser experience
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments peer information display into in-game peer status indicators and out-of-game peer presence profiles. This segmentation allows peer information to be contextually relevant in both gaming and social contexts, improving user experience while maintaining information visibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The peer presence service creates a universal peer information system that serves multiple functions: in-game peer matching, out-of-game social interaction, and cross-game peer discovery. This multi-functional approach allows peer information to be effectively utilized across different gaming contexts without requiring separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If integrated interface displays multiple activities and user presence information, then user interaction options are increased, but interface complexity increases

Engineering Contradiction:
Improveuser interaction optionsVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the integrated interface into distinct functional modules: activity feed section, peer presence section, user profile section, and interaction options section. Each module handles specific types of information independently, reducing overall interface complexity while maintaining high versatility through the combination of modules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The integrated interface dynamically adapts its complexity based on user context, active games, and peer presence. The interface displays only relevant activities and peer information for the current user state, providing high adaptability while managing complexity through context-aware filtering and prioritization.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP3852890B1Integrated interfaces for dynamic user experiences
Publication Date: 2025.05.07 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3852890B1 patent drawingFigure 1
  • EP3852890B1 patent drawingFigure 2
  • EP3852890B1 patent drawingFigure 3

AI summary

A system and method for generating an integrated interface is provided. A user dataset of a user, a peer dataset of a peer user, and interactive titles available to the user are stored in memory. A network interface establishes a session with a user device associated with the first user. A processor executes instructions stored in memory, wherein execution of the instructions by the processor constructs a group of interactive activities based on the sets of one or more activities of each interactive title, a user presence based on the first user dataset, and a peer presence based on the peer dataset and displays the set of interactive activities, the user presence, and the peer presence on an integrated interface displayed on the first user device.