Integrated Reality Gaming Application for Physical-Digital Learning

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Solution Overview

Problem

There is a need to bridge the gap between pre-internet legacy games, such as LEGO, and digital gaming worlds, to create an integrated reality gaming experience that combines physical and digital realities for future generations.

Innovation Solution

The integration of physical reality and digital reality in a single gamified application, where children build toy-sized structures with bricks and then enhance them digitally using architectural software and AI, creating a seamless blend of physical construction and digital design.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If physical brick construction games are used, then hands-on building skills and creativity are improved, but digital engagement and modern educational relevance deteriorate

Engineering Contradiction:
Improvehands-on building skillsVSAvoiddigital engagement
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent merges physical brick construction with digital gaming elements by integrating camera-based scanning, augmented reality visualization, and digital design tools into a unified system. The physical LEGO structures are captured via camera, converted into 3D digital models, and enhanced with virtual architectural elements, creating a seamless blend of tactile building and digital interaction that serves both traditional and modern educational goals.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces a camera-based scanning and image processing intermediary that bridges the physical brick world and the digital gaming environment. This intermediary captures physical structures, processes them into digital representations, and enables seamless transition between physical construction and digital enhancement, allowing children to maintain hands-on engagement while accessing digital capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If digital gaming applications are used, then engagement and educational content delivery are improved, but physical construction skills and tactile learning deteriorate

Engineering Contradiction:
ImproveengagementVSAvoidphysical construction skills
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system requires preliminary physical construction of brick structures before digital interaction occurs. Children must first build tangible models with bricks, which then serve as the foundation for subsequent digital scanning, modeling, and enhancement activities. This preliminary physical action ensures that tactile construction skills are developed before digital engagement begins.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent adds a digital dimension to physical construction by overlaying augmented reality elements and 3D digital models onto physical brick structures. This dimensional expansion allows children to maintain physical building activities while simultaneously accessing virtual architectural features, interior designs, and interactive gaming elements, thereby enhancing engagement without replacing tactile learning.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If complex architectural design software is used, then design capabilities are improved, but ease of use and accessibility for children deteriorate

Engineering Contradiction:
Improvedesign capabilitiesVSAvoidaccessibility for children
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system employs automated camera-based scanning and AI-driven image processing that performs complex architectural analysis and 3D model generation automatically. Children simply need to capture their brick structures with a camera, and the system autonomously converts them into editable digital models, applies architectural styles, and generates design variations, eliminating the need for children to manually operate complex design software.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical operations of traditional architectural software with automated computer vision and machine learning algorithms. Instead of requiring children to manually model buildings or understand complex CAD interfaces, the system uses image recognition technology to automatically capture brick structures and generate corresponding digital models, substituting sophisticated computational mechanisms for simplified user interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12220643B2Build and design-an integrated-reality educational gaming application
Publication Date: 2025.02.11 BAKALASH REUVEN
  • US12220643B2 patent drawing
  • US12220643B2 patent drawing
  • US12220643B2 patent drawing

AI summary

The present disclosure integrates the worlds of physical reality and digital reality, termed Integrated-Reality, in a single gamified application. Both worlds share the same gaming environment, objectives, and context. A toy-sized structure, playfully built by the child, becomes the core of an integrated activity of designing and viewing the construction's exterior and interior, extending his physical creation into an imaginative, educational, and insightful experience, blending the real and digital worlds.