Intelligent Foldable 3D Terrain Game System

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Solution Overview

Problem

Traditional board and tabletop games face challenges in reproducing the complexity of online combat simulations due to player reluctance to perform extensive math and lack of computer awareness of game pieces and terrain, limiting the sophistication and enjoyment of gameplay.

Innovation Solution

An intelligent game system incorporating sensors, a controller, and a projector that track game piece and terrain information, allowing for automated tracking and projection of game states, enabling enhanced gameplay and interactivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional board games use manual tracking and scoring methods, then the game feel and simplicity are maintained, but the complexity and realism of combat simulations cannot be achieved

Engineering Contradiction:
Improvecomplexity of combat simulationVSAvoidtracking and scoring system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game pieces are equipped with autonomous sensors and encoders that automatically track their own position, orientation, and game state without requiring manual intervention. The terrain pieces similarly self-report their configuration states, enabling the system to maintain complex simulation capabilities while eliminating manual tracking overhead

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Traditional mechanical tracking methods (manual dice rolling, paper scoring) are replaced with electronic sensor systems including encoders, accelerometers, and wireless transmitters that automatically detect and report game piece movements and states to the controller, enabling complex simulations without manual math or record-keeping

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Quantity of substance

If the number of game pieces is increased to make the game more robust and realistic, then the game becomes more exciting, but the difficulty of updating player status information and scoring increases

Engineering Contradiction:
Improvenumber of game piecesVSAvoidtime for updating status information
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

Each game piece autonomously monitors and reports its own status changes through integrated sensors and wireless communication, eliminating the need for players to manually update information for each piece. This enables hundreds of pieces to be tracked simultaneously without increasing player burden

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where sensors on game pieces and terrain constantly report their states to the controller, which automatically updates player status information and scoring in real-time, making the management of large numbers of pieces as easy as small numbers

Inventive Principle:
Principle #23Feedback

3Ease of operation

If computer-enhanced graphics and sound are added to increase interactivity, then gameplay enjoyment is enhanced, but the cost and complexity of the system increases

Engineering Contradiction:
Improveinteractivity of gameplayVSAvoidsystem configuration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

A centralized controller acts as an intermediary between the physical game components (sensors, game pieces, terrain) and the digital entertainment systems (projector, speakers). This mediator coordinates all inputs and outputs, managing the complexity of integrating computer-enhanced graphics and sound with the physical tabletop game

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The controller serves multiple functions: it processes sensor data from game pieces and terrain, manages game logic and scoring, controls the projector for visual effects, and coordinates audio output. This multi-functionality consolidates system complexity into a single device rather than requiring separate systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10155152B2Intelligent game system including intelligent foldable three-dimensional terrain
Publication Date: 2018.12.18 TWEEDLETECH LLC
  • US10155152B2 patent drawing
  • US10155152B2 patent drawing
  • US10155152B2 patent drawing

AI summary

An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.