Intelligent Game System Sensor Tracking for Board Miniatures

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Solution Overview

Problem

Traditional board and tabletop games, including miniatures, face challenges in replicating the complexity of online combat simulations due to players' reluctance to perform extensive math and lack of computer awareness, leading to cumbersome record keeping and scoring, especially with increasing numbers of game pieces.

Innovation Solution

An intelligent game system incorporating sensors and a controller to track object information, project updated images, and integrate sound and graphics, allowing for enhanced gameplay by associating object information with game logic and scoring, and enabling interaction with computer-enhanced graphics and sound.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If computer-enhanced graphics and sound are integrated to enhance interactivity, then player engagement is improved, but device complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A computer vision system serves as an intermediary between physical game pieces and the digital game system. The sensors and image processing infrastructure mediate between the physical tabletop environment and the computer-enhanced graphics, allowing interaction without direct computer awareness of individual pieces. This intermediary layer handles the complexity of detecting and tracking multiple game pieces while presenting a simplified interface to players.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates digital copies or representations of physical game pieces through image capture and processing. Instead of requiring direct computer awareness of physical objects, the system works with captured images and extracted features, allowing computer-enhanced graphics to interact with virtual representations rather than physical objects directly.

Inventive Principle:
Principle #26Copying

2Reliability

If the number of game pieces is increased to improve game robustness, then game realism is improved, but record keeping complexity increases

Engineering Contradiction:
Improvegame robustnessVSAvoidrecord keeping complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system enables self-service tracking of game pieces through automated image capture and processing. Multiple game pieces can be tracked simultaneously without requiring manual record keeping for each piece. The computer vision system automatically detects, identifies, and tracks the state of numerous game pieces, allowing game robustness to increase while record keeping complexity remains manageable.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Manual mechanical record keeping systems are replaced with automated optical sensing and image processing systems. Instead of players manually tracking and recording the state of each game piece, the system uses sensors and computer vision to automatically capture and process information about multiple pieces, significantly reducing the complexity of record keeping while allowing for more pieces.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If manual tracking of game piece information is used, then ease of operation is maintained, but productivity decreases

Engineering Contradiction:
Improveoperation simplicityVSAvoidgame play efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system creates digital copies of game piece information through image capture, allowing automated processing while maintaining the physical game pieces. This copying approach enables the system to extract and track information about game pieces without requiring players to manually record data, thereby improving game play efficiency while keeping the physical interaction simple and intuitive.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10953314B2Intelligent game system for putting intelligence into board and tabletop games including miniatures
Publication Date: 2021.03.23 TWEEDLETECH LLC
  • US10953314B2 patent drawing
  • US10953314B2 patent drawing
  • US10953314B2 patent drawing

AI summary

Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.