Inter-Vehicle Electronic Games With Driver-Safe Role Segmentation

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Solution Overview

Problem

Current games and applications in vehicles do not fully utilize travel information to provide compelling entertainment experiences for passengers, and existing technologies do not allow safe, non-distracting gameplay for drivers.

Innovation Solution

A computer-implemented method for producing customized electronic games and media content for passengers in moving vehicles, allowing multi-player interactions between vehicles through wireless networks, using profile data and trip information to select and configure games that do not distract drivers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If electronic games are provided to passengers in moving vehicles using travel information, then entertainment value is improved, but driver distraction risk increases

Engineering Contradiction:
Improveentertainment valueVSAvoiddriver distraction
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system segments users into different roles (driver vs. passenger) with different interaction permissions. Drivers can only participate in audio-based games that do not require visual attention, while passengers can engage in full interactive games. This segmentation allows the system to provide entertainment to passengers without compromising driver safety.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary classification mechanism that automatically categorizes users based on their role and current activity. This intermediary layer analyzes user context and mediates game selection and interaction methods, ensuring that drivers receive only safe, audio-based entertainment while passengers receive comprehensive game experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If games are customized using profile data and trip information, then user engagement is improved, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by collecting and storing user profile data, preferences, and trip information in advance. This pre-processing of data allows the game selection and customization logic to operate with simpler real-time decisions, reducing computational complexity during actual game delivery while maintaining high personalization levels.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements self-service mechanisms where users pre-configure their preferences, game choices, and interaction settings in advance. This allows the system to automatically generate personalized game experiences without requiring complex real-time analysis, thereby reducing system complexity while maintaining high user engagement.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multi-vehicle connectivity is established for inter-vehicle games, then social interaction is improved, but network dependency increases

Engineering Contradiction:
Improvesocial interactionVSAvoidnetwork dependency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts its connectivity strategy based on network availability. When network conditions are good, it enables full multi-vehicle connectivity for rich social interaction. When network conditions deteriorate, it gracefully degrades to local or asynchronous game modes, ensuring continuous gameplay without complete network dependency.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250325904A1Inter-vehicle electronic games
Publication Date: 2025.10.23 WARNER BROS ENTERTAINMENT INC
  • US20250325904A1 patent drawing
  • US20250325904A1 patent drawing
  • US20250325904A1 patent drawing

AI summary

A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.