Inter-VM Shared Memory Graphics Transfer for Low-Latency Screencasting

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Solution Overview

Problem

Existing screencasting technologies in virtual machine environments suffer from video quality degradation, latency, system overhead, application compatibility, and hardware platform compatibility issues, particularly when sharing discrete GPUs across multiple guest virtual machines, leading to suboptimal gaming performance and user experience.

Innovation Solution

Implementing a shared memory-based inter-VM mechanism using virtio-based drivers and hypervisor-provided shared memory to directly transmit graphics output between virtual machines, bypassing network protocols and reducing overhead, ensuring lossless video quality and low latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If network-based screencasting protocols (DLNA, Miracast, AirPlay) are used to transmit graphics output between virtual machines, then application compatibility and ease of operation are improved, but video quality degradation and latency occur

Engineering Contradiction:
Improveapplication compatibilityVSAvoidvideo quality
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces a shared memory mechanism as an intermediary between the first and second virtual machines. Instead of using network protocols that encode/decode video streams, the graphics output is directly transmitted through shared memory buffers, eliminating the intermediary network stack and preserving lossless video quality while maintaining ease of operation through standardized memory access interfaces

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent extracts the graphics output data from the network transmission path and directs it through a dedicated shared memory channel. By taking out the video data from the general-purpose network protocol stack and routing it through a specialized memory-based pathway, the system eliminates video quality degradation while maintaining broad application compatibility

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If network-based screencasting protocols are used to transmit graphics output between virtual machines, then application compatibility is improved, but latency increases

Engineering Contradiction:
Improveapplication compatibilityVSAvoidlatency
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The shared memory mechanism serves as a direct intermediary between VMs, eliminating the network stack intermediary that causes latency. Graphics frames are copied directly between shared memory buffers without network encoding, transmission, and decoding delays, while still supporting diverse applications through standardized memory interfaces

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical network communication system (with its protocol processing, packetization, and transmission delays) with a direct memory access mechanism. This substitution eliminates the inherent latency of network protocols while maintaining application compatibility through unified memory access patterns that work with any application

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If discrete GPUs are shared across multiple guest virtual machines using traditional virtualization, then hardware resource utilization is improved, but gaming performance and FPS stability deteriorate

Engineering Contradiction:
Improvehardware resource utilizationVSAvoidFPS stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent segments the discrete GPU's graphics output into separate shared memory buffers that can be independently accessed by multiple virtual machines. This segmentation allows each VM to have dedicated buffer space while sharing the underlying GPU hardware, maintaining FPS stability through isolated memory regions while maximizing hardware utilization

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges multiple VMs' graphics output requirements into a unified shared memory framework that interfaces with the discrete GPU. By combining the resource management of multiple VMs into a single coordinated system, the patent achieves high hardware utilization while maintaining stable performance through centralized buffer management and synchronized access patterns

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260003654A1Apparatuses, Devices, Methods, Non-Transitory Computer-Readable Media, and Computer System for a First and a Second Virtual Machine
Publication Date: 2026.01.01 INTEL CORP
  • US20260003654A1 patent drawing
  • US20260003654A1 patent drawing
  • US20260003654A1 patent drawing

AI summary

Various examples relate to apparatuses, devices, methods, non-transitory computer-readable media and computer system for a first and a second virtual machine. A non-transitory computer-readable medium storing instructions that, when executed by one or more processing circuitries, cause the one or more processing circuitries to perform a method for a first virtual machine, with the method comprising executing an application, providing a virtual screen for a graphics output of the application, providing the graphics output provided to the virtual screen to a second virtual machine via an inter-virtual machine shared memory mechanism.