Interactable Visual Object for Video Call Engagement

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Solution Overview

Problem

During video calls, users often experience awkwardness due to lack of interaction, leading to poor communication and increased likelihood of one user leaving the chat, especially in random matching scenarios, where traditional methods fail to enhance the chatting experience.

Innovation Solution

A method and system for providing an interactable visual object that can be manipulated during video calls, allowing terminals to display different appearances of the object based on user interactions, such as touch gestures or camera detected actions, to create a more engaging atmosphere.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional video call methods are used, then the communication channel is simple and stable, but user engagement is low and awkwardness increases

Engineering Contradiction:
Improveuser engagementVSAvoidcommunication system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces an interactable visual object as an intermediary element between users during video calls. This virtual object serves as a mediator that facilitates interaction and communication, allowing users to engage with each other through the object rather than directly, thereby reducing awkwardness and improving engagement without fundamentally complicating the communication system

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The interactable visual object provides self-service functionality by automatically responding to user actions and facilitating communication. The object can be manipulated by users to convey messages or emotions, reducing the need for direct verbal communication and allowing users to interact at their own comfort level

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If interactable visual objects are added to video calls, then user engagement and interaction are improved, but system complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidvideo call system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interactable visual object is designed with multi-functionality, serving as both a visual element and an interaction interface. The same object can convey different meanings based on its state changes, and can be used for various communication purposes such as expressing emotions, confirming messages, or initiating conversations, thereby providing high adaptability without requiring multiple separate systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The visual object implements dynamics by changing its appearance or state in response to user interactions. The object transitions between different states (e.g., animated responses, state changes based on user actions), providing versatile interaction capabilities while maintaining a single, unified object rather than requiring multiple static elements

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10750102B2Method of providing interactable visual object during video call and system performing method
Publication Date: 2020.08.18 HYPERCONNECT INC
  • US10750102B2 patent drawing
  • US10750102B2 patent drawing
  • US10750102B2 patent drawing

AI summary

A method of providing an interactable visual object capable of being manipulated in terminals on both sides during a video call and a system performing the same.