Interaction Management System for Conflict Resolution

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Solution Overview

Problem

The complexity of managing interactions between multiple communication devices with varying preferences and capabilities leads to inefficiencies in selecting the optimal interaction application for data communication, often resulting in suboptimal user experiences due to conflicts in user preferences and compatibility issues.

Innovation Solution

A method and system that analyze user interaction preferences from personal profiles and apply decision logic to recommend the most suitable interaction application for data communication, considering real-time device resources and user priorities, and may convert data formats and presentation formats as needed to ensure seamless interactions across different devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple interaction applications are supported across different communication devices, then communication versatility and user choice are improved, but device complexity and preference conflict management deteriorate

Engineering Contradiction:
Improvecommunication versatilityVSAvoidpreference conflict management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary that receives interaction requests from communication devices, retrieves interaction preferences from multiple users' profiles, and determines the optimal interaction application. This mediator resolves preference conflicts between callers and recipients without increasing complexity at the device level, maintaining communication versatility while centralizing the complex decision-making process.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If interaction preferences from multiple users are considered, then user experience quality is improved, but decision-making complexity and processing time deteriorate

Engineering Contradiction:
Improveuser experience qualityVSAvoiddecision-making processing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent pre-retrieves and stores interaction preferences for multiple users in profiles before actual communication occurs. When an interaction request is made, the server quickly accesses these pre-stored preferences rather than gathering them in real-time. This preliminary preparation significantly reduces processing time during actual interactions while still considering multiple users' preferences for high-quality user experience.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If real-time device resources are considered in recommendations, then communication reliability is improved, but system complexity and computational overhead deteriorate

Engineering Contradiction:
Improvecommunication reliabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a two-stage recommendation system: first, interaction applications are recommended based on user preferences without considering real-time device resources; second, if multiple applications are equally suitable based on preferences, then real-time device resources are checked as a tie-breaking criterion. This partial application of resource checking reduces computational overhead while still ensuring communication reliability when needed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9883043B2Management of online interactions
Publication Date: 2018.01.30 PECAN TECH
  • US9883043B2 patent drawing
  • US9883043B2 patent drawing
  • US9883043B2 patent drawing

AI summary

The presently disclosed subject matter includes a system and method for managing interactions between two or more users. In response to a request of a caller to establish an interaction with one or more recipients, the preferences of the caller and the recipients are considered in a process which determines which interaction application is recommended to be used in the requested interaction. A user can be associated with a respective user profile which includes information with respect to the user's communication preferences. The recommendation is generated based on preferences of the users participating in the interaction. In case a conflict is identified between the preferences of different users which are about to participate in the interaction, an arbitration process is executed in which the conflict is resolved.