Interactive 3D Multimedia Editing via Event Templates
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Solution Overview
Problem
Current educational gaming systems lack the ability to foster high-level thinking skills due to monotonous quiz designs, limited editing capabilities, and require advanced programming skills for interactive 3D multimedia editing, while existing writing assistance technologies fail to provide scenario frameworks and story line references for multimedia creation.
Innovation Solution
A system and method for editing interactive 3D multimedia, including a user interface, event editing module, 3D graphic engine, and databases, allowing users to create and execute interactive events with selected materials, enabling advanced editing and execution of multimedia content without requiring high-level programming skills.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a general multimedia file is transferred into an integrated single multimedia file for sharing, then the file can be directly accessed and played, but it becomes no longer editable
Solution Approach 1:
The patent divides the multimedia file into multiple segments: an integrated executable component for direct playback and separate editable components (scripts, assets, configurations) that can be independently modified. This segmentation allows the system to provide both direct access/play capability and editability simultaneously by enabling users to work with specific segments without affecting the entire integrated file.
Solution Approach 2:
The patent introduces an intermediary editing platform that sits between the integrated multimedia file and the user. This platform provides editing capabilities by interpreting and manipulating the underlying components of the multimedia file without requiring users to directly modify the integrated executable format. The intermediary layer enables editability while preserving the integrity of the original integrated file structure.
2Manufacturing precision
If interactive 3D multimedia editing requires advanced programming capabilities, then the system maintains technical precision and control, but most people cannot use it
Solution Approach 1:
The patent provides pre-configured templates, sample scripts, and reusable asset libraries that users can copy and adapt for their projects. Instead of requiring users to program everything from scratch with advanced skills, they can start with pre-made copies of functional elements and modify them to suit their needs, thereby maintaining technical precision while lowering the barrier to entry.
Solution Approach 2:
The patent transforms complex programming parameters into simplified configuration options and visual controls. By changing the interface from code-based parameter manipulation to graphical or menu-based parameter adjustment, the system maintains the underlying technical precision and control while making the editing process accessible to users without advanced programming capabilities.
3Device complexity
If the editing module is attached to simple gaming platforms, then the system structure remains simple, but the editing functionality is limited
Solution Approach 1:
The patent designs the editing module with universal functionality that can operate across multiple platform types (simple gaming platforms, complex multimedia systems, web-based environments). The module provides a standardized set of editing capabilities that adapt to different host platforms, enabling extended editing functionality without requiring separate specialized modules for each platform type.
Solution Approach 2:
The patent implements a dynamic editing module that can adjust its complexity and functionality based on the host platform's capabilities. When attached to a simple gaming platform, it provides basic editing functions; when attached to a more capable system, it automatically enables advanced features. This dynamic adaptation allows the module to extend functionality without permanently increasing the base system's structural complexity.
Data Source
AI summary
A system and method are provided to edit interactive three-dimensional multimedia. A user interface of the system is provided with an event level template that includes event series levels with multiple event developing points. Through the user interface, multiple interactive events related to a first character of the event developing point are edited. Through a three-dimensional engine, interactive relevances are built up between interactive events and multiple materials inside one or more database. When the interactive three-dimensional multimedia with multiple materials is output, the interactive events corresponding to the event developing points are performed according to a user command. An online editing and exchanging method integrated with the system and method is also provided to share pre-edited templates on an exchange server; each of the pre-edited templates is extracted from an interactive three-dimensional multimedia pre-edited by the system and method.


