Interactive 3D Virtual Objects in Television Programs

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Solution Overview

Problem

Current television commercial scheduling methods do not guarantee viewer exposure due to advancements in technology allowing viewers to avoid ads, necessitating a measure for viewer attention to maintain advertising revenue without compromising the audience experience.

Innovation Solution

Implementing interactive 3D virtual objects within television programs that can be directly manipulated by viewers using input devices, allowing for hyper-linked interactions that provide detailed information and potential purchases without interfering with the original broadcast experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional commercial scheduling is used to target demographic groups, then advertising revenue is maintained, but viewer exposure is not guaranteed due to ad avoidance technology

Engineering Contradiction:
Improveviewer exposure guaranteeVSAvoidadvertising effectiveness
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system implements real-time feedback mechanisms by tracking viewer interactions with virtual objects through the receiver application. This feedback loop allows the system to measure actual viewer engagement and attention, providing quantitative data that confirms whether advertising objectives are being met, thereby resolving the unreliability of viewer exposure guarantee.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Virtual objects serve as intermediaries between the advertisement and the viewer. These 3D objects are superimposed on the video content and provide an engaging interface that captures viewer attention more effectively than traditional ads, mediating the interaction and ensuring viewer exposure while maintaining advertising effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If interactive applications are added to control viewer interaction, then immediate feedback is obtained, but system complexity increases

Engineering Contradiction:
Improveconsumer feedbackVSAvoidinteractive software system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The receiver application serves multiple functions: it plays video content, manages virtual object rendering, tracks viewer interactions, and provides feedback to advertisers. By consolidating these diverse functions into a single multi-functional platform, the system reduces overall complexity while still capturing comprehensive consumer feedback.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically tracks and records viewer interactions with virtual objects without requiring manual data collection. The receiver application self-manages the feedback process by monitoring user actions and transmitting this information to advertisers, eliminating the need for complex manual feedback mechanisms.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If virtual objects are superimposed on video content, then viewer engagement is enhanced, but interference with program viewing experience may occur

Engineering Contradiction:
Improveviewer interactionVSAvoidprogram viewing experience
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

Virtual objects are strategically positioned in specific regions of the video content where they enhance viewer engagement without obstructing the main program. The system applies different qualities and levels of interactivity to different parts of the screen, ensuring that advertising elements are prominent yet do not interfere with the overall viewing experience.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8436891B2Hyperlinked 3D video inserts for interactive television
Publication Date: 2013.05.07 DISNEY ENTERPRISES INC
  • US8436891B2 patent drawing
  • US8436891B2 patent drawing
  • US8436891B2 patent drawing

AI summary

A viewer may directly interact with a 3D object that is virtually placed in a physical location in a video scene. Initially, the object appears as an integral part of the original video scene and does not interfere with the general viewer's experience of the program. A viewer may initiate interaction with the object using an input device. An interested viewer may navigate through the object's architecture based on the viewer's interest. For example, the viewer may drag the object to a new physical insertion point in the scene. The user may rotate the 3D object into different orientations and zoom in. Each orientation of the object, if selected by the viewer, may invoke a new linked object in the predefined architecture. For example, the viewer may walk through the linked objects in the predefined architecture or observe an object at an increasing level of detail.