Interactive Actionable Emails with Cross-Client Fallback Rendering

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Solution Overview

Problem

Conventional text-based electronic mails lack interactivity and user engagement, and current interactive electronic mails face inconsistencies due to varied rendering capabilities and security protocols across different email clients, hindering widespread adoption.

Innovation Solution

A computer-implemented method and system that generates interactive actionable emails using accelerated mobile pages (AMP), adaptive cards, and hypertext markup language (HTML) frameworks, enabling dynamic content and user interactions, while adapting to diverse email clients through a fallback mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If current interactive electronic mails are used to enable user engagement and real-time updates, then user interaction capability is improved, but compatibility across different email clients deteriorates due to varied rendering capabilities and security protocols

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidcompatibility across email clients
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments the email content into multiple rendering versions (original interactive format, fallback format, and plain text format). Each segment is designed to work with specific email client capabilities, allowing the system to deliver the appropriate version based on the recipient's client support. This segmentation enables interactive features where supported while ensuring basic functionality where not supported.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary rendering system that acts as a mediator between the interactive email content and diverse email clients. This intermediary assesses client capabilities and transforms the content accordingly, converting interactive elements to static equivalents when needed, thus bridging the gap between advanced interactivity requirements and limited client capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If standardized support is implemented across diverse email clients, then compatibility is improved, but system complexity increases due to need to support multiple rendering protocols

Engineering Contradiction:
Improvecompatibility across email clientsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of making email clients adapt to various interactive formats, the patent inverts the approach by having the sender system adapt content to match client capabilities. The system generates multiple versions of email content and selects the appropriate version based on the recipient's client support, reversing the traditional model and simplifying the overall system architecture.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent changes the parameter of content representation based on client capabilities. By detecting supported formats and adjusting the rendering parameters (interactive vs. static, rich formatting vs. plain text), the system achieves broad compatibility without requiring complex support for every possible client variation, as each client only needs to support its designated format.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If interactive elements are added to electronic mails to reduce external application dependencies, then user engagement is improved, but reliability deteriorates due to inconsistent functionality across clients

Engineering Contradiction:
Improveuser engagementVSAvoidfunctionality consistency
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent prepares fallback content in advance alongside the primary interactive content. If the interactive elements fail to render or function properly in a given client, the pre-prepared fallback content provides a cushion that ensures the email remains functional and conveyable, preventing complete failure and maintaining reliability across diverse environments.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Data Source

PatentEP4579551A1Systems and methods for generating emails with interactive actionable elements
Publication Date: 2025.07.02 HIGHRADIUS CORP
  • EP4579551A1 patent drawingFigure 1
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  • EP4579551A1 patent drawingFigure 3

AI summary

A computer-implemented method for generating interactive actionable electronic mails, is disclosed. The computer-implemented method includes: receiving first inputs from first electronic devices associated with first users; determining types of electronic mail wrappers based on the first inputs received from the first electronic devices; generating the electronic mail wrappers based on accelerated mobile pages (AMP), adaptive cards, and hypertext markup language (HTML) frameworks; sending the interactive actionable electronic mails including the electronic mail wrappers based on cloud-based electronic mail sending services supporting first protocols; providing an output of the interactive actionable electronic mails with the electronic mail wrappers, to the first users on user interfaces associated with the first electronic devices; and updating databases in real-time based on second inputs, in response to the interactive actionable electronic mails with the generated electronic mail wrappers, received from second electronic devices associated with second users.