Interactive Activity Circuit for Portable Devices

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Solution Overview

Problem

Portable electronic devices lack interactive and engaging content that can be tailored to users' geographic locations and exercise routines, limiting their ability to enhance the experience of physical activities with real-time modifications and multi-user interactions.

Innovation Solution

The integration of an interactive activity circuit in portable electronic devices that connects to a data network via wireless communication, allowing for the provision of interactive programs associated with geographic locations, which can be modified in real-time using voice or manual commands, and enabling simultaneous sharing with other devices, along with data-driven exercise programs that track user progress and goals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If interactive activity programs are provided to portable electronic devices, then user engagement and enjoyment are improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary server that mediates between the portable electronic device and the interactive activity programs. The server receives location data from the device, retrieves appropriate programs, and transmits them back to the device. This intermediary approach allows the device to remain relatively simple while still providing engaging, location-based interactive content without requiring complex onboard processing capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The portable electronic device is designed to perform multiple functions: it serves as a communication device, a location tracking device (using GPS), a data processing device, and an interactive program execution device. By making the device multi-functional, the patent reduces the need for separate dedicated devices while providing comprehensive user engagement capabilities through various interactive activities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If programs are modified in real-time based on user commands, then adaptability is improved, but processing time and energy consumption increase

Engineering Contradiction:
Improvereal-time modification capabilityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system modifies only the necessary portions of the interactive activity program in real-time based on user commands rather than completely regenerating the entire program. This partial modification approach allows the system to adapt to user preferences and location changes while minimizing the processing time and energy consumption required for real-time adjustments.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system pre-loads multiple interactive activity programs and pre-processes potential modifications based on predicted user movements and preferences. By preparing these elements in advance, the system can respond to real-time user commands with minimal processing delay and energy consumption, as the basic program structure is already in place and only minor adjustments are needed.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple devices are simultaneously provided with interactive programs, then social interaction is improved, but data transmission requirements increase

Engineering Contradiction:
Improvemulti-user interactionVSAvoiddata transmission volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments the interactive activity programs into location-based modules that can be independently distributed to multiple devices. Instead of transmitting complete programs to each device, the system transmits location data and retrieves only the relevant program segments for each device's current location. This segmentation approach enables social interaction across multiple devices while significantly reducing the total data transmission volume required.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7558526B2Methods, devices, systems and computer program products for providing interactive activity programs for use with portable electric devices
Publication Date: 2009.07.07 III HOLDINGS 1 LLC
  • US7558526B2 patent drawing
  • US7558526B2 patent drawing
  • US7558526B2 patent drawing

AI summary

Methods, systems, devices and computer program products are provided for providing interactive activity programs to a user of a portable electronic device. The portable electronic device is connected to a data network using a wireless communications network. Interactive activity programs received from the data network are provided to the portable electronic device. The interactive activity programs are associated with geographic locations.