Interactive Ad Stream for Streaming Platforms

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Solution Overview

Problem

Existing digital advertising methods often disrupt primary content streams at scheduled intervals, leading to user inconvenience and reduced engagement, as they fail to effectively serve interactive ad content during user-initiated pauses or breaks in video streaming.

Innovation Solution

A method that renders an interactive ad stream on a user's device during pauses in primary content, allowing users to select and engage with video advertisements through an image player that transforms across multiple tiers, including silent preview, expanded view, and audio playback, with options to access additional content via QR codes, enabling tailored ad presentation and increased user control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If ads are served at scheduled intervals during primary content streams, then advertising content can be delivered to users, but user inconvenience increases and engagement decreases due to disruptions

Engineering Contradiction:
Improveadvertising content deliveryVSAvoiduser convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system prepares and buffers multiple advertisement videos in advance within the ad stream, so that when a user pauses primary content, ads are already available for immediate playback without requiring scheduled interruptions during active viewing. This allows ad delivery to occur proactively during natural user-initiated breaks rather than forcing interruptions during engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The ad stream dynamically adapts its content delivery based on user behavior - specifically, it detects when users pause primary content and automatically serves ads during these pauses. The system transitions from static scheduled ad insertion to dynamic user-triggered ad serving, making the advertising experience flexible and responsive to actual user engagement states.

Inventive Principle:
Principle #15Dynamics

2Productivity

If traditional interruptive ad methods are used, then advertising revenue can be generated, but user engagement with ad content remains low

Engineering Contradiction:
Improveadvertising revenue generationVSAvoiduser engagement with ads
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system incorporates user feedback mechanisms where user interactions with ads (such as QR code scans, video completions, or selections) are tracked and used to adjust future ad serving. This feedback loop allows the system to learn from user behavior and improve engagement by serving more relevant ads during appropriate moments, thereby increasing both engagement reliability and revenue potential.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes key parameters of ad delivery - specifically the timing (during user-initiated pauses rather than scheduled intervals) and the format (interactive ad stream with multiple tiers including QR codes and expandable videos). These parameter changes transform the ad experience from passive interruption to active engagement, improving reliability of user engagement while maintaining productivity of revenue generation.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If interactive ad content with multiple tiers is implemented, then user engagement increases, but device complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagement with adsVSAvoidad stream processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The ad stream is segmented into multiple independent video files organized in tiers (e.g., Tier 1: QR codes, Tier 2: Expandable videos, Tier 3: Audio-only). Each tier represents a discrete, manageable unit that can be independently processed and served. This segmentation reduces device complexity by breaking down the complex interactive ad experience into simpler, modular components that can be handled efficiently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary ad stream layer between the primary content and the user device. This ad stream acts as a mediator that pre-processes and organizes interactive ad content, managing the complexity of multiple tiers and interactions before delivery. The intermediary handles the heavy lifting of coordinating QR codes, videos, and audio tracks, reducing the processing burden on end-user devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240422404A1Method for serving interactive digital advertising content within a streaming platform
Publication Date: 2024.12.19 YIELDMO
  • US20240422404A1 patent drawing
  • US20240422404A1 patent drawing
  • US20240422404A1 patent drawing

AI summary

One variation of a method includes: rendering a home screen of an ad stream viewed on a display of a streaming device accessed by a user, the home screen including an image player located in a first subregion of the home screen and a set of icons selectable by the user, each icon corresponding to a video advertisement loaded within the image player; in response to detecting a first user input proximal a first icon, reconfiguring the image player to a second subregion of the home screen and triggering playback of a first video advertisement within the image player; and, during playback of the first video advertisement, in response to receiving a second user input proximal the first icon, reconfiguring the image player to a third subregion of the home screen, activating an audio stream corresponding to the first video advertisement, and continuing playback of the first video advertisement.