Interactive Amusement Game Random Projectile Launching

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Solution Overview

Problem

Existing interactive amusement games lack excitement and variability in projectile launching mechanisms, particularly in games where projectiles are launched from a centralized location, as they often rely on predictable and repetitive gameplay.

Innovation Solution

An interactive amusement game where projectiles, such as flies or other objects, are launched randomly from a centralized location using a mechanism involving a rotating turntable with kick teeth and apertures, allowing players to use hand-held apparatuses like fly swatters or nets to capture them, enabling unpredictable trajectories and competitive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If projectiles are launched from a centralized location using a predictable mechanism, then the game mechanism is simple and easy to manufacture, but the gameplay lacks excitement and variability

Engineering Contradiction:
Improvegameplay variabilityVSAvoidlaunching mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by implementing a rotating turntable mechanism that randomly selects which aperture will launch a projectile. The turntable rotates and stops at unpredictable positions, causing projectiles to be launched from different locations and at different times. This dynamic element introduces variability and excitement to the gameplay while maintaining a relatively simple mechanical structure that is easy to manufacture.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple players are allowed to compete for projectiles, then the game becomes more engaging and competitive, but the game duration and complexity increase

Engineering Contradiction:
Improvemultiplayer capabilityVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies periodic action by having the turntable rotate continuously and launch projectiles at regular intervals. This creates a rhythmic, predictable pattern of projectile launches that allows multiple players to compete effectively. The periodic nature ensures that projectiles are available continuously for players to collect, maintaining game engagement without requiring excessively long play periods.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances gameplay excitement by introducing randomness and unpredictability in projectile launching, allowing for competitive or cooperative multiplayer interactions, with adaptable game settings such as variable speed and aperture sizes to customize difficulty and frequency.

Implementation Method 1

a rotating turntable with kick teeth and apertures, allowing players to use hand-held apparatuses like fly swatters or nets to capture them, enabling unpredictable trajectories

Methodology Applied
Scientific EffectCentrifugal force: Centrifugal Force

Data Source

PatentUS9144734B2Interactive amusement game
Publication Date: 2015.09.29 EASEBON SERVICES
  • US9144734B2 patent drawing
  • US9144734B2 patent drawing
  • US9144734B2 patent drawing

AI summary

An interactive amusement game in which players collect projectiles emitted randomly from a centralized location. A preferred embodiment has a centralized location constructed in the shape of a garbage can which randomly ejects plastic flies through apertures in the housing lid. Players surround the centralized location with plastic fly swatters constructed with non-permanent adhering means that attach to the flies emitted from the centralized location.