Interactive Augmented Reality Animation Via Shader-Driven Model Units
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Solution Overview
Problem
Augmented reality animations are pre-baked and lack interaction with users, leading to poor usability and rigid animation effects.
Innovation Solution
An animation processing method and apparatus that allows for adjusting model animations based on user interactions, using external parameters to drive animation samples of model units in augmented reality models.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If pre-baked animation is used for augmented reality models, then the animation content is fixed and can be played after trigger, but the animation lacks interaction with users and cannot be adjusted according to user operations
Solution Approach 1:
The patent applies dynamics by transforming the static, pre-baked animation system into a dynamic one that responds to user interactions. The animation playback status is changed from fixed to variable, allowing real-time control based on user operations such as clicking or touching the augmented reality model. This enables the animation to adapt its playback state (playing, pausing, stopping) according to external inputs.
Solution Approach 2:
The patent implements feedback by establishing a closed-loop control system where user operations are detected and fed back to control the animation playback. The system monitors user interactions (clicks, touches) on the augmented reality model and uses this feedback information to adjust the animation playback status accordingly, creating an interactive experience rather than a one-way playback.
2Ease of operation
If pre-baked animation is used, then the animation can be played after trigger, but the pre-baked images cannot be adjusted according to user operation
Solution Approach 1:
The patent applies self-service by enabling the animation system to automatically respond to and serve user needs without requiring complex external control mechanisms. When users interact with the augmented reality model through simple operations like clicking or touching, the system autonomously adjusts the animation playback status, making the interaction intuitive and easy to operate while maintaining stable playback behavior.
3Adaptability or versatility
If animation sample is driven by external interaction parameter, then model animation can be adjusted according to user operation, but the system requires real-time parameter processing
Solution Approach 1:
The patent applies partial action by implementing selective animation control rather than processing all animation parameters simultaneously. The system responds to specific user operations (click, touch) to trigger specific playback status changes (play, pause, stop), processing only the necessary parameters at each interaction moment rather than continuously processing all possible animation controls, thus maintaining real-time efficiency.
Data Source
AI summary
An animation processing method and apparatus, an electronic device and a storage medium, applied to a shader, the method including: acquiring an animation sample of a model unit; acquiring an external interaction parameter of an augmented reality model, where the augmented reality model includes a plurality of model units; and outputting the augmented reality model, and driving the animation sample of the model unit in the output augmented reality model according to the external interaction parameter. The animation sample of the model unit can be driven according to the external interaction parameter, so that animation of the model can be adjusted according to user operation, thereby improving usability.

