Interactive AR Environment Modeling With Feature-Matched 3D Overlays

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Solution Overview

Problem

Existing augmented reality systems fail to effectively integrate real-world environments with interactive and dynamic augmented reality content, limiting user interaction and engagement.

Innovation Solution

A method and system that captures real-world environment information using a mobile device, processes it to identify features, generates a dynamic 3D model, and overlays augmented reality bits (ARBits) relevant to those features, allowing users to interact with the environment through gestures and movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If augmented reality content is overlaid onto video frames when trigger items are detected, then contextual relevance is improved, but user interaction and engagement remain limited

Engineering Contradiction:
Improvecontextual relevanceVSAvoiduser interaction
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system transforms static AR content delivery into a dynamic interactive experience where users can manipulate 3D models through gesture recognition. The AR content responds to user actions in real-time, allowing rotation, zooming, and exploration of virtual objects, thereby significantly improving user interaction while maintaining contextual relevance through feature-based triggering.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If static augmented reality content is overlaid onto video frames, then implementation simplicity is maintained, but immersion and interactivity are reduced

Engineering Contradiction:
Improveimplementation simplicityVSAvoidimmersion and interactivity
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic 3D models that respond to user gestures and environmental features. Instead of static overlays, the system creates interactive virtual objects that users can manipulate, explore from different angles, and interact with through natural gestures, dramatically enhancing immersion and adaptability while building upon existing AR overlay technology.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system introduces gesture recognition technology as an intermediary between the user and AR content. This mediator enables natural, intuitive interaction with 3D models by translating physical hand gestures into digital commands for rotating, zooming, and manipulating virtual objects, thereby enhancing interactivity without requiring complex contact interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If generic augmented reality scenarios are provided, then system complexity is reduced, but personalization and location-based interactions are limited

Engineering Contradiction:
Improvesystem complexityVSAvoidpersonalization
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system applies local quality by detecting specific environmental features (landmarks, objects, locations) and providing customized AR content tailored to each detected feature. Instead of uniform generic scenarios, the system analyzes the local environment and delivers personalized AR experiences relevant to the user's specific location and surroundings, enhancing adaptability while managing complexity through feature-based content selection.

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP3635688B1Method for displaying and interacting with a dynamic real-world environment
Publication Date: 2026.03.11 NEARME AR LLC
  • EP3635688B1 patent drawingFigure 1
  • EP3635688B1 patent drawingFigure 2
  • EP3635688B1 patent drawingFigure 3

AI summary

Methods generate a dynamic real-world environment with at least one interactive ARBit. Environment information captured from a real-world environment is received from a mobile computing device. The environment information is processed to determine identified features corresponding to the real-world environment and the dynamic real-world environment is generated based upon the identified features. An ARBit database is searched for ARBits that match the identified features and the matched ARBits are added to an ARBit collection. The dynamic real-world environment and the ARBit collection are sent to the mobile device. A user of the mobile device interacts with the dynamic real-world environment and at least one displayed ARBit of the ARBit collection.