Interactive Athletic Equipment for Real-Time Feedback and Competition

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Solution Overview

Problem

Many individuals struggle to maintain a regular exercise program due to the slow physical improvements and lack of immediate, visual feedback, and often require competition or comparison with others for motivation.

Innovation Solution

A system for collecting and displaying athletic information, including personal performance data, goals, and comparisons with others, using devices like digital music players and networked computing systems to provide real-time feedback and challenges.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If physical exercise is performed regularly, then physical improvements are obtained, but the improvements come too slowly to provide sufficient motivation

Engineering Contradiction:
Improveexercise program maintenanceVSAvoidtime for physical improvements
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements immediate visual feedback through displays showing real-time exercise data, virtual avatars, and performance metrics. This feedback loop allows users to see their exercise progress instantly rather than waiting for slow physical improvements, providing continuous motivation to maintain the exercise program.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent creates virtual copies (avatars) of users that visually represent their physical condition and exercise performance. These digital avatars provide immediate visual representation of exercise effects, allowing users to see changes in their virtual form in real-time rather than waiting for actual physical changes.

Inventive Principle:
Principle #26Copying

2Ease of operation

If exercise is performed alone, then personal exercise routine is maintained, but motivation is insufficient compared to competition with others

Engineering Contradiction:
Improveexercise routine simplicityVSAvoidexercise program maintenance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent merges solitary exercise with social competition by integrating multi-user interaction features into the exercise system. Users can compete with friends or strangers through the system, combining the simplicity of solo exercise with the motivational aspects of competition, thus maintaining high exercise program reliability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a digital intermediary system that facilitates competition between users without requiring physical presence or direct interaction. This intermediary platform enables users to compete independently while still experiencing the motivational benefits of competition through automated comparison and ranking systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12354743B2Interactive athletic equipment system
Publication Date: 2025.07.08 NIKE INC
  • US12354743B2 patent drawing
  • US12354743B2 patent drawing
  • US12354743B2 patent drawing

AI summary

Systems and techniques for the collection and display of athletic information. Athletic data relating to a single person or group of people is collected at a central location, and subsequently displayed at a desired remote location so that the person or people can review and critique their performance. In addition, athletic data for multiple persons can be collected at a central location, and subsequently displayed to a user at a desired remote location, so that the user can compare his or her athletic activities to others.