Interactive Audio System with Dynamic Action Points

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Audio books lack interactivity, preventing listeners from participating in the story and influencing its progression.

Innovation Solution

A method and system for presenting interactive audio content using narrative content with action points, user engagement density adjustment, speech recognition, and text-to-speech conversion, allowing users to interact with the narrative through voice commands and modify the story based on their inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional audio books are used, then audio content can be presented to users, but users cannot interact with or influence the narrative content

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The narrative content is segmented into multiple action points with different user actions and corresponding narrative portions. Each action point represents a decision node where users can choose different paths, transforming a linear audio book into an interactive branching narrative structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the number of action points based on user engagement density. When users show high engagement (through speech inputs), the system increases the number of action points to provide more interaction opportunities. When engagement is low, it reduces action points to maintain narrative flow.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the number of action points is increased to enhance interactivity, then user engagement improves, but processing complexity and time increase

Engineering Contradiction:
Improveinteractivity levelVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system dynamically adjusts the number of action points based on user engagement density. When users show high engagement (through speech inputs), the system increases the number of action points to provide more interaction opportunities. When engagement is low, it reduces action points to maintain narrative flow and reduce processing overhead.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of action point density based on measured user engagement. By monitoring speech inputs and interaction frequency, the system adjusts the concentration of action points in the narrative content, optimizing the balance between interactivity and processing efficiency.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If speech recognition is implemented for user input, then interaction naturalness improves, but system complexity increases

Engineering Contradiction:
Improveinput naturalnessVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system replaces mechanical input methods (buttons, menus, text typing) with speech recognition technology. Users interact naturally by speaking their choices, and the system converts speech inputs to text inputs to determine user actions at action points, eliminating the need for complex physical interfaces.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Adaptability or versatility

If user engagement density is used to modify narrative content, then personalization improves, but computational requirements increase

Engineering Contradiction:
Improvecontent personalizationVSAvoidcomputational energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system changes the parameter of action point density based on measured user engagement. By monitoring speech inputs and interaction frequency, the system adjusts the concentration of action points in the narrative content, optimizing the balance between interactivity and processing efficiency.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system automatically monitors and measures user engagement density through speech inputs and interaction patterns, then self-adjusts the narrative content complexity without requiring external input from the user. The system serves itself by using user behavior data to dynamically reconfigure the experience.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11348577B1Methods, systems, and media for presenting interactive audio content
Publication Date: 2022.05.31 ZETTERBERG PETER
  • US11348577B1 patent drawing
  • US11348577B1 patent drawing
  • US11348577B1 patent drawing

AI summary

Methods, systems, and media for presenting interactive audio content are provided. In some embodiments, the method includes: receiving narrative content that includes action points, wherein each of the action points provides user actions and a narrative portion corresponding to each of the user actions; determining a user engagement density associated with the narrative content, wherein the user engagement density modifies the number of the action points to provide within the narrative content; causing the narrative content to be presented to a user based on the user engagement density; determining that a speech input has been received at one of the action points in the narrative content; converting the speech input to a text input; determining whether the user action associated with the text input corresponds to one of the user actions; selecting the narrative portion corresponding to the text input in response to determining that the user action corresponds to one of the user actions; converting the selected narrative portion to an audio output; and causing the narrative content with the converted audio output of the selected narrative portion to be presented to the user.