Interactive Ball Game System Using Tagged Media and Distributed Inputs

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Solution Overview

Problem

Current children's games and play structures lack excitement and stimulation for creativity and imagination, failing to provide adequate learning and entertainment opportunities.

Innovation Solution

A competitive game play system utilizing a plurality of balls or discrete play media tagged with differentiating features, allowing players to interact with game inputs to direct movement through predetermined paths to desired destinations, incorporating physical and virtual environments for enhanced interactivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional play structures and games are used, then children can engage in play activities, but the games lack excitement and fail to stimulate creativity and imagination

Engineering Contradiction:
Improveentertainment opportunitiesVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system is divided into multiple independent components including a play structure with predetermined paths, discrete play media (balls), and distributed game input devices. Each component can function independently yet contributes to the overall interactive experience, allowing the system to provide complex entertainment without requiring overly complex individual elements

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system incorporates dynamic elements where players can selectively control or direct ball movement through game inputs in real-time. The play media move through predetermined paths based on player decisions, creating a dynamic interaction between physical structure and player agency that stimulates creativity and imagination

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If game inputs are distributed throughout the game system to enable player control, then player interactivity increases, but the device complexity increases

Engineering Contradiction:
Improveplayer control capabilityVSAvoidgame input system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The discrete play media (balls) are self-transporting through predetermined paths using gravity, friction, or simple mechanical mechanisms. The balls themselves carry the information and physical presence needed for gameplay, eliminating the need for complex automated transport systems or centralized control mechanisms

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The discrete play media serve as intermediaries between players and the game system. Players interact with game inputs to influence ball movement, and the balls carry player intentions through the physical structure to desired destinations, simplifying the control system while maintaining high interactivity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7524246B2Interactive challenge game systems and methods
Publication Date: 2009.04.28 MQ GAMING LLC
  • US7524246B2 patent drawing
  • US7524246B2 patent drawing
  • US7524246B2 patent drawing

AI summary

A method of competitive game play is provided utilizing a plurality of balls or other discrete play media. Balls may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants or groups of play participants (e.g., boys vs. girls) can effectively compete with other players or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.