Interactive Light-Up Ball With Sensor-Driven LED Gameplay

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Solution Overview

Problem

Existing bouncing balls lack interactive features that enhance gameplay and engagement through dynamic light patterns based on player interactions, limiting their entertainment and training value.

Innovation Solution

A bouncing ball equipped with sensors, processors, and LEDs that change light patterns based on player interactions, using pre-defined rules to control LED colors and patterns, and incorporating wearable wristbands corresponding to LED colors for enhanced gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a bouncing ball is equipped with sensors, processors, and LEDs to provide dynamic light patterns, then entertainment value and engagement are improved, but device complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple functional components (sensors, processors, LEDs, battery) into a single integrated ball system. The sensor detects ball interactions, the processor interprets the data according to stored rules, and the LEDs provide visual feedback, all merged within one device to create an interactive entertainment system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The ball serves multiple functions: it acts as a traditional bouncing ball for physical play, a sensor system for detecting interactions, a processing unit for rule-based decision making, and a visual display system through LEDs. This multi-functionality enhances entertainment value while consolidating features into a single versatile device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple LEDs with different colors are used to create various light patterns, then gameplay interaction is enhanced, but energy consumption increases

Engineering Contradiction:
Improvegameplay interactionVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system uses periodic LED activation based on game rules and ball interaction patterns. The LEDs are not continuously active but are triggered in specific patterns (flashing, steady, sequential) corresponding to different game states, reducing overall energy consumption while maintaining engaging visual feedback.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Different LEDs within the ball are activated selectively based on the specific game situation and interaction detected. Not all LEDs are used simultaneously; instead, specific LEDs or LED combinations are activated to provide context-appropriate visual feedback, optimizing energy usage while maintaining gameplay enhancement.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If sensors and processing components are added to detect ball interactions, then training value for hand-eye coordination is improved, but manufacturing complexity increases

Engineering Contradiction:
Improvetraining valueVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The internal components are segmented into distinct functional modules: sensor module for detection, processor module for data interpretation, memory module for storing game rules, and LED module for visual output. This segmentation allows for standardized manufacturing of individual modules that can be assembled into the final ball product, reducing overall manufacturing complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The processor acts as an intermediary between the sensor input and LED output, translating physical ball interactions into meaningful visual feedback patterns. This intermediary layer simplifies the control logic by using pre-programmed rules stored in memory, making the system easier to manufacture and program compared to a fully custom control system.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The ball system provides dynamic light patterns that enhance gameplay interaction, improving hand-eye coordination and motor skills, and offers various game styles that increase engagement and entertainment value.

Implementation Method 1

The sensor is a gyrometer, accelerometer, or force sensor

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

The sensor is a gyrometer, accelerometer, or force sensor

Methodology Applied
Scientific EffectForce sensor detection:

Implementation Method 3

The plurality of LEDs are configured to emit light having a plurality of different colors

Methodology Applied
Scientific EffectLight emitting diode: Light Emitting Diode

Data Source

PatentUS12465819B2Light-up bouncing ball
Publication Date: 2025.11.11 DUNCAN TOYS CO LLC
  • US12465819B2 patent drawing
  • US12465819B2 patent drawing
  • US12465819B2 patent drawing

AI summary

A system includes ball and a plurality of wristbands. The ball includes a shell, a sensor, a processor, a memory, and a plurality of LEDs. The sensor is configured to detect interaction with the ball. The processor is configured to control a color of light emitted by the plurality of LEDs according to the detected interaction and a plurality of rules stored in the memory. The plurality of wristbands correspond to the colors of light emitted by the plurality of LEDs.