Multi-Channel Content Delivery for Interactive Broadcast Storytelling

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Solution Overview

Problem

Traditional broadcast content is static, passive, unidirectional, and distributed via a single channel, lacking user interaction and dynamic elements, while video games are dynamic, active, bidirectional, and distributed via multiple channels, creating a gap in content delivery that does not leverage user engagement.

Innovation Solution

A hybrid model of content distribution that combines broadcast and video game elements, using point-to-point communication networks to deliver supplemental content via multiple channels, allowing user interaction and dynamic storylines based on user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional broadcast content delivery methods are used, then content delivery efficiency is improved, but user interactivity and personalization deteriorate

Engineering Contradiction:
Improvecontent delivery efficiencyVSAvoiduser interactivity and personalization
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The content delivery system is segmented into multiple independent communication channels (broadcast channel for main content, message channels for supplemental content). This allows the broadcast portion to maintain high efficiency while separate message channels handle interactive and personalized content, resolving the contradiction between delivery efficiency and user interactivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A message channel acts as an intermediary between the broadcast system and the user device. It receives user inputs, retrieves supplemental content based on broadcast content identifiers, and delivers personalized content back to the user, enabling interactivity without compromising the efficiency of the main broadcast delivery.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If video game-style interactive content delivery is implemented, then user interactivity is improved, but system complexity deteriorates

Engineering Contradiction:
Improveuser interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The complex interactive functionality is extracted from the main broadcast system and placed in separate message channels. The broadcast system remains simple and efficient, while the message channels handle all interactive operations, content retrieval, and user input processing, reducing overall system complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The message channel is designed as a universal component that can handle multiple functions: receiving user inputs, retrieving supplemental content, delivering personalized content, and processing various types of interactions. This multi-functionality reduces the need for multiple specialized systems, thereby reducing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If multiple communication channels are used for content delivery, then user experience enrichment is improved, but communication infrastructure complexity deteriorates

Engineering Contradiction:
Improveuser experience enrichmentVSAvoidcommunication infrastructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the broadcast channel and message channels into a unified content delivery architecture where both channels work together synergistically. The broadcast channel delivers main content while message channels provide supplemental interactive content, creating an enriched user experience without requiring entirely separate independent systems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12634564B2Method and system for delivery of content over communication networks
Publication Date: 2026.05.19 IPAR LLC
  • US12634564B2 patent drawing
  • US12634564B2 patent drawing
  • US12634564B2 patent drawing

AI summary

Systems and methods are provided for providing content to a user via communications between a content provider and a user Systems and methods include providing a plurality of pre-existing content items to a system; and using the system, controlling transmission of sub-portions of content to a user presentation device based on received control signals, said controlling including generating dynamic content as a result of received control signals and user created content received from the user, where said controlling further includes detecting that particular user created content is irrelevant, generating the dynamic content based on a determination that the particular user created content is irrelevant, and editing the dynamic content to incorporate the particular user created content despite the particular user created content being deemed irrelevant.