Interactive Live Broadcast User Content Integration

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Solution Overview

Problem

Conventional television provides a social but non-interactive experience, while electronic games offer an interactive but solitary experience, leading to a need for technologies that integrate social interaction with interactivity.

Innovation Solution

A system and method for providing interactive live broadcast programming that includes a client device, display device, ingest server, show creation server, and streaming server, allowing user-generated responses to be integrated into live broadcasts, processed, and transmitted back to viewers for a dynamic and interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional television is used for broadcasting, then social viewing experience is provided, but interactivity is lost

Engineering Contradiction:
Improvesocial viewing experienceVSAvoidinteractivity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges conventional television broadcasting with interactive video game elements by integrating user input devices with the broadcast signal. The system combines the social viewing aspect of traditional TV with the interactivity of video games, allowing viewers to control on-screen elements while maintaining the shared viewing experience.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The broadcast system is enhanced to perform multiple functions: traditional content delivery, real-time user input reception, processing of viewer responses, and dynamic content modification. This multi-functional approach allows the same system to provide both social viewing and interactivity simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If electronic games are used for broadcasting, then interactivity is provided, but social experience is lost

Engineering Contradiction:
ImproveinteractivityVSAvoidsocial viewing experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges conventional television broadcasting with interactive video game elements by integrating user input devices with the broadcast signal. The system combines the social viewing aspect of traditional TV with the interactivity of video games, allowing viewers to control on-screen elements while maintaining the shared viewing experience.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If user generated content is integrated into live broadcast, then interactivity and engagement are enhanced, but system complexity increases

Engineering Contradiction:
Improveviewer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: an ingest server for receiving and processing user inputs, a show creation server for generating responses, and the broadcast distribution network. This segmentation allows each component to handle specific tasks independently, managing overall system complexity while enabling sophisticated interactive capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediary servers that act as mediators between users and the broadcast system. The ingest server receives and processes user inputs, while the show creation server generates appropriate responses, which are then integrated into the broadcast. These intermediaries simplify the interaction architecture by providing structured communication channels.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10405064B2Systems and methods for prompting and incorporating unscripted user content into live broadcast programming
Publication Date: 2019.09.03 CONSOLIDATED WONDER LLC
  • US10405064B2 patent drawing
  • US10405064B2 patent drawing
  • US10405064B2 patent drawing

AI summary

Systems and methods for providing interactive live broadcast programming. A system includes an ingest server, a show creation server, and a streaming server. The ingest server is configured to receive, from at least one client device, one or more user generated responses to interaction prompts associated with a live broadcast program and process the received one or more responses for content and/or compatibility with the live broadcast program and store the processed response in a database. The show creation server is configured to generate a segment to be added to an interactive live program by generating a playlist. The streaming server is configured to transcode the interactive live program with the segment into at least one format suitable for display on the display associated with the client device, and transmit the transcoded interactive live program to the respective client device for display.