Interactive Live Broadcast User Content Integration
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Solution Overview
Problem
Conventional television provides a social but non-interactive experience, while electronic games offer an interactive but solitary experience, leading to a need for technologies that integrate social interaction with interactivity.
Innovation Solution
A system and method for providing interactive live broadcast programming that includes a client device, display device, ingest server, show creation server, and streaming server, allowing user-generated responses to be integrated into live broadcasts, processed, and transmitted back to viewers for a dynamic and interactive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional television is used for broadcasting, then social viewing experience is provided, but interactivity is lost
Solution Approach 1:
The patent merges conventional television broadcasting with interactive video game elements by integrating user input devices with the broadcast signal. The system combines the social viewing aspect of traditional TV with the interactivity of video games, allowing viewers to control on-screen elements while maintaining the shared viewing experience.
Solution Approach 2:
The broadcast system is enhanced to perform multiple functions: traditional content delivery, real-time user input reception, processing of viewer responses, and dynamic content modification. This multi-functional approach allows the same system to provide both social viewing and interactivity simultaneously.
2Ease of operation
If electronic games are used for broadcasting, then interactivity is provided, but social experience is lost
Solution Approach 1:
The patent merges conventional television broadcasting with interactive video game elements by integrating user input devices with the broadcast signal. The system combines the social viewing aspect of traditional TV with the interactivity of video games, allowing viewers to control on-screen elements while maintaining the shared viewing experience.
3Adaptability or versatility
If user generated content is integrated into live broadcast, then interactivity and engagement are enhanced, but system complexity increases
Solution Approach 1:
The system is divided into distinct functional modules: an ingest server for receiving and processing user inputs, a show creation server for generating responses, and the broadcast distribution network. This segmentation allows each component to handle specific tasks independently, managing overall system complexity while enabling sophisticated interactive capabilities.
Solution Approach 2:
The patent introduces intermediary servers that act as mediators between users and the broadcast system. The ingest server receives and processes user inputs, while the show creation server generates appropriate responses, which are then integrated into the broadcast. These intermediaries simplify the interaction architecture by providing structured communication channels.
Data Source
AI summary
Systems and methods for providing interactive live broadcast programming. A system includes an ingest server, a show creation server, and a streaming server. The ingest server is configured to receive, from at least one client device, one or more user generated responses to interaction prompts associated with a live broadcast program and process the received one or more responses for content and/or compatibility with the live broadcast program and store the processed response in a database. The show creation server is configured to generate a segment to be added to an interactive live program by generating a playlist. The streaming server is configured to transcode the interactive live program with the segment into at least one format suitable for display on the display associated with the client device, and transmit the transcoded interactive live program to the respective client device for display.


