Interactive Content Animation Units for Personalized Storytelling
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Solution Overview
Problem
Existing interactive content primarily focuses on varying storylines based on user selections, but lacks functionality to incorporate user individuality in various elements such as characters and voice, limiting the dynamic engagement and personalization of the content experience.
Innovation Solution
The technology allows for the creation and replaying of interactive content by breaking it into animation units with object information and driving information, enabling user input to modify and personalize character appearances and voices, and generating new content based on user interactions, allowing for dynamic and personalized storytelling.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If interactive content is created with fixed storyline and ending determined by creator, then content structure is simple and easy to produce, but user individuality and personalization are not reflected
Solution Approach 1:
The patent segments the video content into multiple animation units, each containing object information and driving information. This segmentation allows the system to dynamically assemble different animation units based on user inputs, enabling personalized content generation without requiring a complete restructuring of the entire video content. The segmentation principle resolves the contradiction by making the content adaptable to user individuality while maintaining a manageable production structure.
Solution Approach 2:
The patent implements dynamics by allowing the storyline and ending of interactive content to vary based on user selections. The system dynamically determines which animation units to play next based on user inputs, creating a flexible narrative structure that adapts to user choices. This dynamic approach enables the content to reflect user individuality while using a systematic framework for managing complexity.
2Adaptability or versatility
If interactive content varies only storyline according to user selection, then implementation is simple, but user engagement and personalization in various elements are limited
Solution Approach 1:
The patent applies local quality by allowing different elements of the content (storyline, characters, objects, endings) to be customized independently based on user selections. Each animation unit contains specific object information and driving information that can be selectively activated. This enables personalized content generation without requiring complete redesign of all content elements, thus maintaining ease of manufacture while achieving high adaptability.
Solution Approach 2:
The patent creates a universal framework where a single set of animation units can serve multiple storylines and endings. The same animation units are dynamically assembled based on user selections, allowing the content to be personalized across multiple dimensions (plot, characters, outcomes) without creating separate content for each scenario. This multi-functionality approach enables extensive personalization while simplifying the content creation process.
3Ease of operation
If video is determined in units of frames, then rendering is straightforward, but user interaction and dynamic content generation are limited
Solution Approach 1:
The patent segments the video into animation units that are larger than individual frames but smaller than complete scenes. Each animation unit contains object information and driving information that can be independently controlled. This segmentation level provides the right balance between rendering simplicity (easier than frame-by-frame control) and interactive flexibility (more granular than scene-level control), resolving the contradiction between ease of operation and adaptability.
Data Source
AI summary
An apparatus providing interactive content includes an input interface configured to sense an input of a user, a display configured to output a video, at least one memory configured to store instructions for performing a certain operation, and at least one processor operably connected to the at least one memory and configured to execute the instructions. The processor provides, when a plurality of animation units including object information for specifying an object to be output in the video and driving information for defining motion of the object are played, interactive content played by the object moving according to the driving information to a user, receives information of the user to be reflected in the interactive content, inserts the information of the user to a part of the object information, and plays at least one of the plurality of animation units to play the interactive content.


