Interactive Content Delivery Server for Dynamic Game Story Variation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional content delivery systems fail to maintain user engagement in games by only considering current position, leading to a lack of variation in content and motivation for users to continue playing, as they do not effectively utilize additional access-related information such as access time and frequency.

Innovation Solution

An interactive content delivery server that selects and delivers content based on multiple access-related information types, including positional information, access time, access frequency, and access season, to create a dynamic and engaging game experience by shifting scenes according to a predetermined scenario.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content is changed only based on current position, then location-based delivery is achieved, but user engagement and story variation are insufficient

Engineering Contradiction:
Improvecontent delivery adaptabilityVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies parameter changes by utilizing multiple access-related information parameters (access time, access frequency, access season) in addition to positional information. The content delivery server selects content based on combinations of these parameters, thereby changing the delivery approach from static location-based to dynamic multi-parameter-based content selection, which resolves the contradiction between adaptability and user engagement.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent introduces new dimensions to the content delivery system by incorporating temporal (access time, access season) and frequency-based (access frequency) parameters alongside spatial (current position) parameters. This dimensional expansion allows the system to consider multiple aspects of user behavior, thereby enhancing story variation and user engagement while maintaining location-based delivery capabilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If only current position information is used, then simple location-based content delivery is achieved, but story variation and user motivation are limited

Engineering Contradiction:
Improvecontent delivery system complexityVSAvoidstory variation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent applies universality by making the content delivery server capable of processing and utilizing multiple types of access-related information (positional, temporal, frequency-based) for a single unified content selection function. This multi-functional approach allows the system to handle diverse data types through a consistent framework, thereby achieving story variation without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent changes the parameter set from a single parameter (current position) to multiple parameters (access time, access frequency, access season, current position). By systematically incorporating these additional parameters into the content selection process, the system achieves enhanced story variation while maintaining manageable complexity through structured parameter processing.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If content delivery relies only on specific situations, then simple delivery rules are maintained, but user motivation to continue playing is insufficient

Engineering Contradiction:
Improvecontent delivery rule simplicityVSAvoiduser gameplay duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent applies dynamics by transitioning from static delivery rules based on single situations to dynamic content selection that responds to multiple evolving parameters (access time, access frequency, access season, current position). This dynamic approach allows the system to adapt content delivery to changing user behavior patterns, thereby extending gameplay duration while maintaining operational simplicity through automated multi-parameter processing.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent incorporates feedback mechanisms by continuously monitoring access-related information (access time, access frequency, access season) and using this feedback to adjust content selection. This feedback loop enables the system to learn from user behavior patterns and modify future content delivery, thereby enhancing user motivation to continue playing while maintaining simple delivery rules through intelligent automation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7805530B2Interactive content delivery server, a method and a computer program product for interactively delivering content
Publication Date: 2010.09.28 SQUARE ENIX HLDG CO LTD
  • US7805530B2 patent drawing
  • US7805530B2 patent drawing
  • US7805530B2 patent drawing

AI summary

A user participation type game is provided that keeps a user interested in the game, or provides the user with an adequate sense of enjoyment while playing the game by changing content to be delivered on a game in which a scene is shifted in accordance with a predetermined scenario, and increasing variation of a story on the game. Multiple kinds of access related information relating to access by a user terminal (for example, positional information of the user terminal, a number of accesses by the user terminal, an access frequency, and an access time) are specified when the interactive content delivery server is accessed from the user terminal. Content corresponding to the multiple kinds of access related information thus specified is selected on the basis of scenario definition information in which the multiple kinds of access related information respectively correspond to multiple contents that can be delivered on the game so that content to be delivered is selected in accordance with the scenario. The content thus selected is delivered to the user terminal.