Interactive Content Player for E-commerce Product Demonstrations

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Solution Overview

Problem

Current platforms such as social commerce, e-commerce, professional networks, and content generation platforms lack tools to effectively create and share interactive content, relying on text descriptions which are often unread, and fail to provide mechanisms for users to showcase products or ideas through video or audio recordings, leading to missed opportunities in building trust and confidence with customers.

Innovation Solution

A system and method for creating and sharing interactive content that allows users to display images or visual content as background media and record audio or video explanations as foreground overlay, enabling easy navigation and call-to-action integration, which can be shared across online platforms, optimizing bandwidth and providing a superior user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If text descriptions and product images are shared through social commerce platforms, then product information can be transmitted, but user trust and confidence are not effectively built

Engineering Contradiction:
Improveproduct information transmissionVSAvoiduser trust and confidence
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The patent introduces an interactive content player as an intermediary component that mediates between the reseller's explanation and the customer's understanding. This player enables customers to actively engage with product demonstrations through interactive elements, transforming passive text reception into active experiential learning, thereby building trust and confidence more effectively

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the traditional mechanical approach of text-based product descriptions with an interactive digital system. The interactive content player uses software-based mechanisms to deliver product information through engaging formats such as virtual try-ons, interactive demos, and multimedia presentations, substituting static text with dynamic interactive experiences

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If professional video production is used to create content, then communication clarity and trust building are improved, but time consumption and production costs increase significantly

Engineering Contradiction:
Improvecommunication clarity and trust buildingVSAvoidcontent creation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent enables resellers to create simplified copies of professional product demonstrations using pre-prepared digital assets and templates. Instead of producing original professional videos, resellers can leverage standardized interactive content templates that replicate the effectiveness of professional productions while requiring minimal time and resources to deploy

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent allows for pre-production of interactive content templates and digital assets that can be stored and reused multiple times. By preparing content in advance and making it readily available, the system eliminates the need for time-consuming on-demand video production while maintaining communication clarity and trust-building effectiveness

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If text-based product descriptions are provided on e-commerce platforms, then product information is available, but customer engagement and sales conversion are limited

Engineering Contradiction:
Improveproduct information availabilityVSAvoidsales conversion rate
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent transforms static text-based product descriptions into dynamic interactive experiences. The interactive content player adapts content delivery based on user interactions, allowing customers to explore product features at their own pace, ask questions, and receive immediate feedback, thereby significantly improving engagement and sales conversion rates

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds an interactive dimension to traditional e-commerce product presentations. By layering interactive elements such as virtual try-ons, augmented reality views, and real-time Q&A capabilities over basic product information, the system transforms two-dimensional text descriptions into multi-dimensional engaging experiences that drive sales conversion

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Loss of information

If messages and presentations are sent through professional network platforms, then information can be communicated, but message access rates remain low

Engineering Contradiction:
Improveinformation communicationVSAvoidmessage access rate
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent introduces an interactive content player as a mediator that enhances message delivery on professional network platforms. This player transforms static messages into engaging interactive presentations that naturally attract user attention and improve access rates, making it easier for users to engage with and consume the communicated information

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11825178B2System and a method for creating and sharing content anywhere and anytime
Publication Date: 2023.11.21 RXPRISM HEALTH SYST PVT LTD
  • US11825178B2 patent drawing
  • US11825178B2 patent drawing
  • US11825178B2 patent drawing

AI summary

The present invention relates to a non-transitory medium storing instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising: providing (1002) one or more first media (1161) in the background by first user (102) by using first user device (104); providing (1004) one or more second media (1162) as foreground picture-in-picture overlay and/or as segmented display by first user (102) by using first user device (104); capturing (1006) plurality of first media (1161) slides navigation changes and/or screen pointer movements and/or screen marker animation in sync with timeline of the one or more second media as interactivity data and/or cue points, as per the first user's (102) haptic interaction with the first user device (104), through the authoring module (106); storing (1008) one or more first media (1161), one or more second media (1162), with or without cue points, and/or interactivity data as interactive content as network-based resource; sharing (1010) interactive content (1165) with one or more second users (114) to access on their one or more second user devices (112); loading (1012) associated one or more first media (1161) as plurality of first media (1161) slides and one or more second media (1162); and rendering and playing (1014) one or more second media (1162) and dynamically changing, displaying relevant first media (1161) from plurality of first media (1161) as per cue points and/or interactivity data in sync with second media (1162) timeline.