Cross-Platform Interactive Content Publishing System

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Solution Overview

Problem

Conventional electronic publishing technologies are limited in dynamically manipulating and modifying digital content to meet individual user preferences and needs, particularly when dealing with rich content types like animations, videos, and interactive quizzes, which do not easily fit into existing processes or work with existing publishing tools.

Innovation Solution

A system and method for creating, editing, and publishing cross-platform interactive digital content works, including a content management component for version control, a defect tracking component, and a publication pipeline, with a publication module that generates target platform-dependent representations from a target platform-independent representation, using profiles for each device or medium to ensure compliance with their capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional electronic publishing technology is used, then the publishing process is simple and familiar, but the ability to dynamically manipulate and modify content according to user preferences is limited

Engineering Contradiction:
Improveability to dynamically manipulate and modify contentVSAvoidpublishing process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The publishing system is divided into separate functional modules: a content management component for storing and managing digital content, a defect tracking component for quality control, a publication pipeline component for formatting and processing, and an integration component for coordinating these elements. This modular architecture enables dynamic content manipulation while keeping each component's complexity manageable and well-defined.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The integration component serves as an intermediary that provides a unified interface between users and the complex publishing pipeline. It allows users to edit content and instruct the publication pipeline without directly managing the underlying complexity of format conversion, device profile matching, and coordinated processing across multiple components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If rich content types like animations, videos, and interactive quizzes are included, then the content becomes more engaging and interactive, but the content does not easily fit into existing publishing processes or work with existing publishing tools

Engineering Contradiction:
Improvesupport for rich content typesVSAvoidease of creating and publishing content
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system employs a universal markup language representation that can describe various content types (text, animations, videos, interactive quizzes) in a unified manner. Device profiles define the capabilities of different target devices, enabling the same content representation to be adapted across diverse platforms. The publication pipeline automatically handles the conversion from this universal representation to device-specific formats, making rich content types as easy to publish as traditional text.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If cross-platform compatibility is ensured through device profiles and capability matching, then the content renders optimally on different devices, but the publication process becomes more complex

Engineering Contradiction:
Improvecross-platform compatibilityVSAvoidpublication pipeline complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Device profiles are created in advance, documenting the capabilities and characteristics of each target device type. These pre-defined profiles include information about supported content types, display capabilities, and processing limitations. During publication, the system simply matches content requirements against these pre-established profiles rather than analyzing device capabilities in real-time, significantly simplifying the publication process while ensuring cross-platform compatibility.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10534842B2Systems and methods for creating, editing and publishing cross-platform interactive electronic works
Publication Date: 2020.01.14 INKLING SYST
  • US10534842B2 patent drawing
  • US10534842B2 patent drawing
  • US10534842B2 patent drawing

AI summary

Systems and methods for creating, editing and publishing cross-platform interactive digital content works include a content management component configured to store portions of a digital content work and to implement version control of the digital content work; a defect tracking component configured to store a defect record related to a stored portion of the digital content work; a publication pipeline component configured to format the digital content work for publication; and a integration component configured to present a graphical user interface which allows for editing the stored portions of the digital content work, editing the defect record, and instructing the publication pipeline to format the digital content work for publication.