Interactive Dart Target Display for Hit-Triggered Event Effects

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Solution Overview

Problem

Existing dart game apparatuses and systems lack features to enhance user engagement and convenience, leading to diminished interest and enjoyment.

Innovation Solution

A dart game apparatus with a dart target, sensing unit, display unit, and controller that provides a variable screen and event effects based on hit location, allowing for interactive gameplay and competitive match-ups with virtual players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional dart game apparatus is used, then the structure is simple and easy to manufacture, but user engagement and entertainment value are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoidapparatus structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the dart target with a display unit and sensing unit to create an integrated game apparatus. The display unit is positioned behind the dart target, and the sensing unit detects dart hits through the target, merging scoring, display, and detection functions into a single apparatus that enhances user engagement while maintaining reasonable structural complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The dart target serves multiple functions: it acts as the traditional scoring target, a backdrop for the display unit to show game information and effects, and a component that enables the sensing unit to detect hit locations. This multi-functionality increases adaptability and entertainment value without proportionally increasing structural complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If no visual feedback is provided, then the apparatus is simpler, but user enjoyment and interaction are reduced

Engineering Contradiction:
Improveinteractive gameplayVSAvoiddisplay system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display unit provides immediate visual feedback to players by displaying hit location information, scoring results, and event effects directly behind the dart target. This feedback mechanism enhances interactive gameplay by allowing players to see the results of their throws in real-time, while the display unit integrates seamlessly with the existing target structure.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The display unit adds a visual dimension to the traditional dart game by displaying information in the space behind the target. This utilizes the third dimension (depth behind the target face) to provide enhanced user interaction without complicating the front-facing target structure that players interact with.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If event effects are added based on hit location, then entertainment value increases, but system complexity increases

Engineering Contradiction:
Improveentertainment elementVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The sensing unit detects the specific hit location on the dart target and provides this information to the controller, which then triggers appropriate event effects through the display unit. This feedback loop enables dynamic entertainment effects such as highlighting hit areas or displaying special animations based on where the dart landed, enhancing the entertainment element while using the existing sensor and display infrastructure.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12392586B2Dart game apparatus and dart game system providing event effect
Publication Date: 2025.08.19 PHOENIXDARTS CO LTD
  • US12392586B2 patent drawing
  • US12392586B2 patent drawing
  • US12392586B2 patent drawing

AI summary

Disclosed are a dart game apparatus and a dart game system outputting an event effect. The dart game apparatus may include: a dart target having a plurality of score areas; a sensing unit sensing a hit location of a dart pin in the dart target; a display unit providing a display area surrounding the dart target, provided in a body structure of the dart game apparatus, and outputting a variable screen, comprising a touch sensor to detect at least one of a touch pressure, a touched position and a touched area in the display unit; and a controller controlling the display unit at least partially based on the hit location of the dart pin in the dart target.