Interactive Device Contextual Interaction via Camera Bridge

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Solution Overview

Problem

Current home entertainment systems fail to provide immersive experiences that seamlessly integrate physical and virtual interactions, limiting user engagement to the virtual world with minimal influence on real-world objects or environments.

Innovation Solution

A system comprising interactive devices and control logic that monitor and respond to historical data and environmental stimuli, enabling contextually appropriate actions and interactions between physical and virtual objects, including the use of storytelling devices that create immersive experiences by reacting to user actions and environmental changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video game systems use traditional controllers with joysticks and buttons, then user interaction with the virtual world is enabled, but the ability to influence real-world objects or environments is limited

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a camera as an intermediary device that captures real-world images and integrates them with virtual game elements. The camera serves as a bridge between the physical and virtual worlds, allowing game objects to be projected onto or interact with real-world surfaces captured by the camera, thereby enabling influence over the real-world environment through virtual interactions

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent merges the virtual game world with the real-world environment by overlaying virtual objects onto camera-captured images. This combination allows virtual game elements to appear and interact within the real-world context, creating a unified experience where digital and physical domains coexist and interact

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If hand-held gaming devices include camera devices to capture real-world scenes, then augmented reality features are enabled, but alterations apply only to single images and are not incorporated into subsequent captured images

Engineering Contradiction:
Improveaugmented reality functionalityVSAvoidpersistent alteration
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism where virtual objects placed in the game world persist across multiple camera captures. The system remembers the positions and states of virtual objects from previous images and maintains them in subsequent captures, allowing alterations to be persistent rather than temporary. This creates a continuous augmented reality experience where changes accumulate and remain visible across the game session

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses preliminary action by pre-processing and storing virtual object placements in memory before subsequent camera captures. The system prepares and maintains the state of virtual objects in advance, ensuring they are ready to be overlaid on the next captured image without requiring re-creation, thus enabling persistent alterations across multiple images

Inventive Principle:
Principle #10Preliminary action

3Illumination intensity

If video game systems provide photo-realistic graphics on inexpensive hardware, then visual quality is improved, but immersive experiences integrating physical and virtual worlds are not achieved

Engineering Contradiction:
Improvevisual qualityVSAvoidimmersive environment
Core Design Contradiction:
Illumination intensityVSAdaptability or versatility

Solution Approach 1:

The patent transitions from traditional 2D screen-based gaming to a multi-dimensional experience by projecting virtual objects into the 3D physical space captured by the camera. Virtual objects are rendered with photorealistic graphics and positioned within the spatial context of the real-world environment, creating depth and immersion that extends beyond the flat screen into the player's physical space

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables immersive and interactive experiences by allowing physical and virtual objects to interact contextually, enhancing engagement and realism in storytelling and gameplay by dynamically responding to user actions and environmental conditions.

Implementation Method 1

the one-way mirrored portion comprising an exterior side that is mirrored and an interior side that is transparent

Methodology Applied
Scientific EffectOne-way mirror reflection: Reflection

Data Source

PatentUS10086265B2Video teleconference object enable system
Publication Date: 2018.10.02 DISNEY ENTERPRISES INC
  • US10086265B2 patent drawing
  • US10086265B2 patent drawing
  • US10086265B2 patent drawing

AI summary

Embodiments provide a system that includes a first interactive device and control logic configured to perform an operation. The operation includes receiving historical data describing historical interactions between a user and one or more interactive devices. Additionally, the operation includes configuring the first interactive device with one or more interactive events. Each interactive event includes a respective (i) stimulus event and (ii) an action to perform responsive to an occurrence of the stimulus event, and at least one of the one or more interactive events is based on the received historical data. Responsive to detecting an occurrence of a first one of the one or more stimulus events, the operation includes causing the first interactive device to perform the corresponding action. The operation also includes updating the first interactive device with a second one or more interactive events.