Interactive Digital Avatar for Personalized Concurrent Web Meeting Engagement

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Solution Overview

Problem

There is a need for a system and method that allows for more individualized interactions between individuals, particularly celebrities or notable persons, who face challenges in engaging with large numbers of followers due to the limitations of current communication technologies.

Innovation Solution

A system and method utilizing an artificial intelligence engine to generate and manage interactive digitally rendered avatars of subject persons, enabling users to interact with them through different communication formats, allowing for personalized and concurrent sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a celebrity or notable person directly interacts with each follower individually, then the quality of personalized interaction is improved, but the time and resources required become prohibitively large when dealing with millions of followers

Engineering Contradiction:
Improvepersonalized interaction qualityVSAvoidtime for individual interactions
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a digital avatar that copies and replicates the subject person's appearance, speech patterns, mannerisms, and inflections. This allows the subject person to interact with unlimited numbers of users simultaneously through the avatar, eliminating the time constraint while maintaining personalized interaction quality. The avatar serves as a perfect copy that can engage in concurrent one-on-one conversations without requiring the actual subject person's direct involvement.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms the interaction mode from direct human-to-human communication to human-to-avatar communication. By changing the parameter of interaction medium (from actual person to digital representation), the system enables unlimited concurrent interactions while preserving the personalized nature of engagement through the avatar's replicated behavioral parameters.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If traditional communication formats are used for mass outreach, then the reach to large audiences is improved, but the ability to provide individualized engagement deteriorates

Engineering Contradiction:
Improveaudience reachVSAvoidindividualized engagement
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent segments the mass communication into multiple individualized interaction streams. Instead of one-to-many broadcasting, the system creates many separate one-on-one conversation channels between the subject person's avatar and different users simultaneously. Each user receives personalized attention in their own dedicated session, enabling both large audience reach and individualized engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds the dimension of time by enabling concurrent interactions across multiple users simultaneously. While traditional mass communication occurs in a single broadcast dimension, the avatar system creates parallel interaction dimensions where the subject person can engage with multiple users at the same time, each receiving individualized attention.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multiple communication formats are used to engage different users, then the versatility of interaction is improved, but the system complexity increases

Engineering Contradiction:
Improvecommunication format flexibilityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The digital avatar serves as a universal interface that can handle multiple communication formats (video, audio, text) through a single system architecture. Rather than creating separate systems for each communication type, the avatar platform provides multi-functional capability, reducing overall system complexity while maintaining versatility in engagement methods.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11582424B1System and method for an interactive digitally rendered avatar of a subject person
Publication Date: 2023.02.14 ADEIA MEDIA HOLDINGS INC
  • US11582424B1 patent drawing
  • US11582424B1 patent drawing
  • US11582424B1 patent drawing

AI summary

A system and method for an interactive digitally rendered avatar of a subject person to participate in a web meeting is described. In one embodiment, the method includes receiving an invite to a web meeting on a video conferencing platform, wherein the invite identifies a subject person and the video conferencing platform. The method also includes generating an interactive avatar of the subject person based on a data collection associated with the subject person stored in a database. The method further includes instantiating a platform integrator associated with the video conferencing platform identified in the invite and joining, by the interactive avatar of the subject person, the web meeting on the video conferencing platform. The platform integrator transforms outputs and inputs between the video conferencing platform and an interactive digitally rendered avatar system so that the interactive avatar of the subject person participates in the web meeting.