System and method for providing immersive experience

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Solution Overview

Problem

Conventional educational systems face challenges in integrating STEM education due to outdated curricula, lack of resources, and inadequate training for educators, leading to less effective learning experiences for students.

Innovation Solution

A system and method providing interactive educational content through a digital table with a large touchscreen interface, enabling immersive learning experiences and simulations of science experiments, along with a surround screen for 270-degree immersion, and a variety of input devices for user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional educational systems use traditional curricula and teaching methods, then implementation is simple and cost-effective, but educational content becomes outdated and fails to address modern STEM trends

Engineering Contradiction:
Improvecurriculum adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of scientific equipment, laboratories, and educational environments through digital simulations. Students interact with virtual replicas of microscopes, chemical apparatus, and laboratory settings, allowing access to modern STEM content without requiring physical equipment in every classroom.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces physical mechanical educational equipment with digital and software-based solutions. Interactive simulations substitute for physical laboratory equipment, and digital curricula replace traditional textbooks, enabling curriculum modernization without proportional increases in physical infrastructure complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If schools provide specialized STEM equipment and resources, then student engagement and hands-on learning improve, but costs become prohibitively expensive for schools with limited budgets

Engineering Contradiction:
Improvestudent engagementVSAvoidresource cost
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

Virtual replicas of expensive scientific equipment and laboratory environments are created through software simulations. Students can interact with virtual microscopes, chemical reaction setups, and laboratory apparatus that replicate real equipment functionality without requiring schools to purchase costly physical devices.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The digital platform provides universal access to diverse STEM resources through a single system. One software platform can deliver chemistry simulations, physics experiments, biology laboratories, and engineering projects, replacing the need for multiple specialized physical equipment sets.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If educators receive comprehensive professional training in STEM disciplines, then teaching quality and ability to deliver complex content improve, but training time and program complexity increase

Engineering Contradiction:
Improveteaching qualityVSAvoidtraining duration
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system incorporates built-in professional development features that allow educators to learn and improve their STEM teaching skills through the platform itself. Interactive tutorials, simulation guidance, and adaptive teaching tools provide ongoing training without requiring separate lengthy professional development programs.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Traditional lengthy in-person training programs are replaced with digital learning modules and online professional development resources integrated into the teaching platform. Educators can access training content on-demand through the same digital infrastructure used for student instruction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20260080792A1System and method for providing immersive experience
Publication Date: 2026.03.19 ANATOMAGE
  • US20260080792A1 patent drawing
  • US20260080792A1 patent drawing
  • US20260080792A1 patent drawing

AI summary

An electronic system and method for providing interactive educational content and immersive learning experience are disclosed. According to one embodiment.