Interactive Display Keyframe System for Dynamic Math Content

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Solution Overview

Problem

Existing educational materials for teaching mathematical concepts are static and inflexible, failing to meet the diverse learning needs of all students, which hinders their understanding and mastery in a classroom setting.

Innovation Solution

A machine-implemented method and system using a graphical interface to develop and present lesson plans with keyframes, allowing users to select gestures, associate mutable variables, add content, and transition between keyframes using animation, leveraging an interactive display device and database domains for dynamic and interactive mathematical education.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static educational materials are used, then the structure and content are simple to create, but the flexibility and adaptability to meet diverse learning needs deteriorates

Engineering Contradiction:
ImproveflexibilityVSAvoidcomplexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static educational materials into dynamic interactive content by implementing keyframes that can be manipulated in real-time. Instructors can modify parameters, resequence keyframes, and adjust content on-the-fly during lessons, allowing the educational material to adapt to student needs while maintaining a structured framework through the keyframe architecture.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system creates a multi-functional educational platform where a single lesson plan framework can serve multiple purposes: it can be delivered as-is, modified during presentation, reused across different classes, and adapted to various learning styles. The keyframe structure enables the same content to function both as a rigid curriculum guide and a flexible interactive demonstration.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If static educational materials are used, then the ease of operation is high, but the ability to facilitate deeper understanding deteriorates

Engineering Contradiction:
ImproveinteractivityVSAvoidease of use
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by pre-structuring educational content into keyframes with defined parameters and relationships before the lesson begins. This advance preparation creates a framework that is easy to navigate during delivery, while still allowing real-time modifications. The heavy lifting of content organization is done beforehand, freeing the instructor to focus on interactive delivery.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If animated transitions and manipulations are added, then the engagement and understanding improve, but the time required to prepare and deliver the lesson increases

Engineering Contradiction:
Improvelearning effectivenessVSAvoidpreparation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-structuring educational content into keyframes with defined parameters and relationships before the lesson begins. This advance preparation creates a framework that is easy to navigate during delivery, while still allowing real-time modifications. The heavy lifting of content organization is done beforehand, freeing the instructor to focus on interactive delivery.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent transforms static educational materials into dynamic interactive content by implementing keyframes that can be manipulated in real-time. Instructors can modify parameters, resequence keyframes, and adjust content on-the-fly during lessons, allowing the educational material to adapt to student needs while maintaining a structured framework through the keyframe architecture.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9449415B2Method and system for presenting educational material
Publication Date: 2016.09.20 MIND RES INST
  • US9449415B2 patent drawing
  • US9449415B2 patent drawing
  • US9449415B2 patent drawing

AI summary

Method and system for presenting a lesson plan having a plurality of keyframes is provided. The method includes initializing a fixed variable for a first keyframe; detecting an input from a user at an interactive display device; correlating the input with a gesture from a gesture set and one or more of database domains from among a plurality of database domains; displaying an image at the interactive display device when all mutable variables for the first keyframe content are determined based on the input; manipulating the image using a gesture associated with the displayed image and any associated database domains; and transitioning to a next keyframe using animation.