Cross-Platform Interactive E-Book Digital Specification

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Solution Overview

Problem

Current electronic reading technologies are limited in dynamically manipulating and modifying content and its presentation to meet individual user preferences, particularly for complex media like educational content, and often resemble traditional paper-based formats, failing to leverage mainstream electronic devices.

Innovation Solution

A system and method for creating, delivering, and presenting cross-platform interactive electronic books using digital specifications that include instructions for presenting interactive content and assessment objects, adaptable to various heterogeneous devices, allowing for user interactions and social features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If electronic books follow traditional paper-based constraints with static text and images, then they maintain simplicity and ease of manufacture, but they fail to provide dynamic manipulation and modification of content to meet individual user preferences

Engineering Contradiction:
Improvecontent adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The electronic book content is segmented into modular components including interactive content presentation objects, interactive assessment objects, and digital templates. This segmentation allows individual elements to be dynamically manipulated, selected, and presented based on user preferences while maintaining overall system organization and manageability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements dynamic content presentation by allowing the execution environment to selectively present different content objects based on user interactions, device capabilities, and learning progress. The digital specification enables runtime decisions about which content to display, transforming static text into adaptive educational material.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If specialized hardware platforms are used to support digital books in proprietary formats, then interactive content can be supported, but market penetration is limited and compatibility with mainstream devices is reduced

Engineering Contradiction:
Improvedevice compatibilityVSAvoidplatform diversity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The digital specification is designed to be platform-independent and executable across diverse electronic reading devices including tablets, smartphones, and computers. The system uses standardized digital templates and a universal execution environment that adapts to different device capabilities, eliminating the need for device-specific proprietary formats while maintaining rich interactive functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary execution environment layer between the digital specification and the underlying hardware platform. This intermediary translates device-specific capabilities into a standardized interface for content presentation, allowing the same digital book to run across multiple platforms without requiring specialized hardware.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If interactive content objects and assessment objects are implemented across multiple platforms, then user engagement and social interaction are enhanced, but maintaining visual consistency and platform independence becomes more difficult

Engineering Contradiction:
Improveuser engagementVSAvoidvisual consistency
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system employs device-specific rendering adaptations while maintaining core content integrity. The execution environment detects device characteristics and adjusts presentation parameters locally for each device type, ensuring that interactive objects display with appropriate quality and interaction methods tailored to each platform's capabilities while preserving the fundamental content and visual consistency across devices.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9632985B1System and methods for cross platform interactive electronic books
Publication Date: 2017.04.25 INKLING SYST
  • US9632985B1 patent drawing
  • US9632985B1 patent drawing
  • US9632985B1 patent drawing

AI summary

Disclosed in some examples is a system for electronic learning support, the system having a content-ingestion module to generate a. digital specification in a first language from a set of input parameters for one or more of a plurality of digital templates, the digital specification including instructions which when executed by an execution environment of an electronic reading device, cause the electronic reading device to present one or more interactive content presentation objects and one or more interactive assessment objects, the execution environment being one of a plurality of execution environments, each execution environment being specific to one of a plurality of heterogeneous electronic reading devices; a digital specification delivery module executed by the one or more processors to transmit the digital specification to the electronic reading device; and an interaction module to: receive content interaction data corresponding to user interactions with the interactive content presentation objects from the execution environment and to send at least a subset of the content interaction data to at least one other electronic reading device, and to receive assessment data corresponding to user interactions with the interactive assessment objects from the execution environment.