Interactive Electronic Device Simulating Organism Interactions
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Solution Overview
Problem
Current ornamental electronic devices, such as those simulating fireflies, lack advanced functionality and interaction capabilities, limiting their market demand and user engagement.
Innovation Solution
The development of hardware and software systems that enable interactive electronic devices to generate and respond to stimuli, simulating organism interactions by emitting pseudo-stimuli and transmitting identifiers, allowing for varied reactions and interactions between devices, such as light, sound, or IR signals, with redundancy configurations for increased reliability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If ornamental electronic devices simulate luminescent behavior of fireflies primarily for ornamental purposes, then the devices can be easily enabled in various shapes, sizes, and colors with modern electronics and LEDs, but the market demand remains limited due to lack of advanced functionality and interaction capabilities
Solution Approach 1:
The patent implements multiple communication protocols (infrared, radio frequency, optical) within the same device, allowing it to function in various interaction modes. The system can simulate different organism behaviors (firefly luminescence, frog sounds, snake movements) and respond to multiple stimulus types, making the device versatile across different application scenarios while managing complexity through modular architecture
Solution Approach 2:
The device is divided into separate functional modules: stimulus generation module, communication module (with separate infrared, RF, and optical components), processing module, and response execution module. This segmentation allows each component to be optimized independently, enabling advanced interaction capabilities without overwhelming system complexity
2Adaptability or versatility
If electronic devices transmit stimuli and identifiers to simulate organism interactions, then user engagement and market demand increase, but the device complexity and communication requirements increase
Solution Approach 1:
The patent combines multiple communication protocols (infrared transmitters/receivers, radio frequency transceivers, optical sensors) into a single integrated communication system. The stimulus transmission module integrates LED-based optical communication with infrared and RF capabilities, allowing the device to transmit identifiers and stimuli through multiple channels simultaneously or selectively, reducing overall system complexity while maintaining versatile interaction capabilities
Solution Approach 2:
The communication system is designed to handle multiple protocol types through a unified architecture. The same hardware platform supports infrared communication for line-of-sight interactions, radio frequency for longer-range communication, and optical sensors for ambient light detection and response, eliminating the need for separate dedicated systems for each protocol
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances the functionality and market demand of ornamental devices by enabling robust, reliable, and interactive simulations of organism interactions, providing increased user engagement and versatility through software and hardware implementations.
Implementation Method 1
U.S. Pat. Nos. 8,594,959, 8,928,227, and 9,035,558, which are incorporated herein by reference, describe various features that may be employed in ornamental fireflies and other organisms
Implementation Method 2
A second IEOSD receives the stimulus, extracts the first ID from the stimulus, determines a reaction associated with the first ID, and executes the reaction
Data Source
AI summary
Hardware and/or software systems, devices, networks, and methods of the present invention enable ornamental devices, and interactive electronic devices in general, to generate and react to stimulus from other devices. In various embodiments electronic devices generate one or more pseudo-stimuli and stimuli and/or react to the stimuli generated by other devices mimicking fireflies, other bioluminescent organisms, and other interacting organisms. Pseudo-stimuli generally simulates the physical stimulus of the organism. Whereas the stimulus may include naturally-occurring stimulus, as well as technology generated stimuli to increase system robustness. When a stimulus generated by a first electronic device is detected by one or more second electronic devices, the second devices may react in one or more different methods.


