Interactive Element Attribution in Immersive Video Viewpoint

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Solution Overview

Problem

Content creators face difficulties in presenting interactive content within immersive video and attributing its presentation to the respective creators, making it challenging to track and reward the creators of interactive elements.

Innovation Solution

A method and system that allow interactive elements to be presented within immersive video content by changing the viewpoint in response to user input, identifying the angular position of the interactive element within the new field of view, and attributing the presentation to the associated content creator, using a processor-executed method and non-transitory computer-readable medium.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If interactive elements are placed outside the initial horizontal field of view in immersive video content, then the immersive experience and user engagement are improved, but the ability to track and attribute presentation to content creators deteriorates

Engineering Contradiction:
Improveimmersive experienceVSAvoidattribution information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary actions by storing attribution information for interactive elements before the user actually views them. When an interactive element is placed outside the initial field of view, its attribution data is pre-recorded in association with the element's spatial coordinates. Upon user interaction that brings the element into view, the system can immediately retrieve and display the attribution information without loss, thus maintaining both immersive experience and creator credit.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the viewpoint changes to bring interactive elements into the field of view, then the presentation of interactive content is improved, but the system complexity increases

Engineering Contradiction:
Improveinteractive content presentationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements self-service mechanisms where the viewpoint change operation serves multiple functions simultaneously. When the user adjusts the viewpoint to bring an interactive element into view, the system automatically detects this change, identifies the newly visible interactive element, retrieves its attribution information, and presents it without requiring separate manual operations. This multi-functional approach reduces the need for additional complex subsystems while maintaining ease of operation.

Inventive Principle:
Principle #25Self-service

3Productivity

If multiple interactive elements are distributed across different angular positions, then the content creator compensation tracking is improved, but the difficulty of detecting and measuring presentation increases

Engineering Contradiction:
Improvecreator compensation trackingVSAvoidpresentation detection
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The system employs feedback mechanisms that continuously monitor the relationship between viewpoint position and interactive element visibility. As the user navigates through different angular positions, the system provides real-time feedback by detecting which interactive elements enter or exit the field of view, automatically tracking their presentation status, and updating attribution records. This automated feedback loop eliminates the need for manual detection and measurement, making it scalable to multiple distributed interactive elements while improving creator compensation tracking accuracy.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12114052B2Methods, systems, and media for presenting interactive elements within video content
Publication Date: 2024.10.08 GOOGLE LLC
  • US12114052B2 patent drawing
  • US12114052B2 patent drawing
  • US12114052B2 patent drawing

AI summary

A method includes causing, at a first time point, an initial view of immersive video content to be presented on a user device, the initial view including an interactive element and having a first horizontal field of view at a first angular direction. The interactive element is initially at a first angular position outside the first horizontal field of view. An input made via the user device is received at a second time point, the input indicating the initial view is to be changed towards the first angular position. A viewpoint of the immersive video content is caused to change to a first view having a second horizontal field of view at a second angular direction. The method includes determining that the first angular position is within the second horizontal field of view, identifying a content creator associated with the interactive element, and assigning attribution information to the content creator.