Interactive Events Platform for Game Notification

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Solution Overview

Problem

Users often miss or become confused about in-game events due to lack of effective notification and access mechanisms, leading to decreased engagement and loyalty in video games.

Innovation Solution

An interactive events platform that discovers and notifies users of in-game events across multiple games, providing streamlined access and participation through a network computing device, client computing devices, and game computing devices, featuring event destination interfaces, detailed event information, registration, and initiation options.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users receive notifications about in-game events through traditional channels (email, text messages), then users are informed about events, but notifications may be viewed as spam or lost amongst other communications

Engineering Contradiction:
Improveevent notification deliveryVSAvoidspam perception
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an in-game notification system that acts as an intermediary between external notification channels and users. Instead of sending notifications through external channels like email or text messages that users may perceive as spam, the system delivers notifications through in-game interfaces (title screen, waiting room, main menu) that users already interact with during gameplay. This intermediary approach maintains information delivery while eliminating the spam perception associated with external notifications.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If in-game events are announced through title screen or menu screen, then users can see event information, but users who are not actively following the game may not encounter these screens

Engineering Contradiction:
Improveevent information deliveryVSAvoiduser accessibility to event info
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent implements a multi-channel notification system that combines multiple delivery methods: in-game interfaces (title screen, waiting room, main menu) and external channels (email, text messages). This universal approach ensures that regardless of whether users are actively playing or following the game, they can receive event information through at least one channel. The system adapts to different user engagement levels by providing information through appropriate channels.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system sends advance notifications about upcoming in-game events through multiple channels before the events occur. By providing preliminary information about event timing and details in advance, users have sufficient time to plan their participation. The notification system proactively informs users rather than waiting for them to discover events during gameplay.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If users must manually navigate to find event participation instructions, then users can access detailed information, but users may become confused or miss participation details

Engineering Contradiction:
Improveparticipation information completenessVSAvoidevent participation ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent implements an automated initiation system that eliminates the need for users to manually navigate through multiple screens to find participation instructions. When users select an event, the system automatically provides all necessary participation information and initiates the event for them. This self-service approach ensures users receive complete participation details without having to search for information, reducing confusion and improving ease of operation.

Inventive Principle:
Principle #25Self-service

4Loss of information

If multiple notification channels are used to inform users about events, then users are more likely to receive event information, but the system complexity increases

Engineering Contradiction:
Improvenotification delivery reliabilityVSAvoidnotification system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent combines multiple notification channels (in-game interfaces, email, text messages) into a unified notification system managed by a single server. This merging approach maintains high notification delivery reliability by using multiple channels while managing system complexity through centralized control. The server intelligently selects and manages notifications across different channels, providing reliable delivery without requiring complex distributed systems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP3928845A1Interactive events platform
Publication Date: 2021.12.29 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3928845A1 patent drawingFigure 1A~1B
  • EP3928845A1 patent drawingFigure 2~3
  • EP3928845A1 patent drawingFigure 4~5

AI summary

The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active). The platform may further notify a user of the discovered in-game events associated with different video games and facilitate the user joining a particular in-game event. The interactive events platform may also discover and notify the user of future in-game events associated with different video games. In some embodiments, the discovery and notification of any in-game events are based on games currently being played (or registered) with the user