Interactive Feed Preloading for Real-Time Virtual Space Content

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing feed technologies fail to provide users with interactive and engaging content, as they primarily focus on static data forms like videos and images, lacking dynamic and participatory experiences.

Innovation Solution

Incorporating an interactive space feed element into the feed processing method, allowing users to join and interact with virtual scenes and characters, including player-controlled characters, through preloading and prerendering techniques to ensure smooth transitions and real-time data updates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If interactive space feed element is added to provide user engagement, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interactive space feed element is segmented into distinct components: virtual scene data, character data, and interaction control data. This segmentation allows the complex interactive feature to be managed through modular data structures and processing steps, reducing overall system complexity while maintaining user engagement capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by preloading virtual scene resources and character models before the user actually needs to interact with the interactive space. This preparation phase reduces the computational burden during actual interaction, making the complex interactive feature more manageable and less resource-intensive.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If real-time data updates are implemented for dynamic content, then user engagement is improved, but processing time increases

Engineering Contradiction:
Improvereal-time interactionVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Instead of continuous real-time updates, the system implements periodic data updates at optimized intervals. The feed server updates interactive space data at predetermined time intervals, and the client caches and preloads updates in advance, reducing processing time while maintaining engaging real-time interaction experience.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system performs preliminary data fetching and processing of interactive space content before the user needs to access it. By anticipating user needs and preloading resources, the system reduces actual processing time during user interaction while maintaining real-time feel.

Inventive Principle:
Principle #10Preliminary action

3Quantity of substance

If multiple data packages are downloaded and processed, then content richness is improved, but network bandwidth consumption increases

Engineering Contradiction:
Improvecontent richnessVSAvoidnetwork bandwidth
Core Design Contradiction:
Quantity of substanceVSLoss of substance

Solution Approach 1:

The system implements local quality by selectively downloading and processing only the necessary portions of data packages relevant to the current interactive space and user position. Instead of downloading complete data sets, the system fetches only essential virtual scene and character data, reducing network bandwidth consumption while maintaining content richness.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs preliminary identification of needed data packages and their essential contents before actual download. By analyzing the interactive space structure and user needs in advance, the system pre-determines which data to fetch, avoiding unnecessary network bandwidth consumption while ensuring content richness is maintained.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260024280A1Feed processing method and related device
Publication Date: 2026.01.22 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20260024280A1 patent drawing
  • US20260024280A1 patent drawing
  • US20260024280A1 patent drawing

AI summary

Embodiments of the present disclosure provide a feed processing method and a related device. The method includes: downloading a feed element list from a feed server when a feed interface is displayed; generating initial image data of an interactive space in response to determining that the feed element list contains an identifier of an interactive space feed element, where the initial image data includes a virtual scene and at least one simulated character in the interactive space; and displaying the initial image data of the interactive space in response to determining that an operation of displaying the interactive space feed element is detected.