Interactive Figurine Modular Architecture for Building Block Integration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing interactive toy figurines lack ease of use and integration with building blocks, bricks, and other snap-together pieces, failing to enhance creativity and educational value.

Innovation Solution

An interactive figurine with touch-sensitive arms and legs, a rechargeable power source, microprocessor, and analog switches, featuring a QR code for information access, conductive legs for voltage application, and internal circuitry for lighting, sound, and motion control, allowing integration with building blocks and educational content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If interactive figurines incorporate electrical components and control systems, then functionality and interactivity are improved, but device complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidcomplexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The figurine is divided into modular components including a head assembly, body assembly, and separate limb elements that can be independently manufactured and assembled. Each segment contains specific electrical components (sensors, actuators, LEDs) that can be independently controlled by the microprocessor, allowing complex interactive functions while maintaining manageable system organization through modular architecture

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The microprocessor-based control system serves multiple functions simultaneously: it processes sensor input from touch-sensitive surfaces, controls motorized limb movements, manages LED lighting patterns, and handles wireless communication protocols. This multi-functional approach consolidates what would otherwise require separate dedicated circuits for each function, reducing overall system complexity while maintaining high interactivity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If figurines include multiple electrical components and control systems, then interactivity is improved, but ease of operation deteriorates

Engineering Contradiction:
ImproveinteractivityVSAvoidease of use
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The figurine incorporates automatic sensor-based activation where touch-sensitive surfaces on the limbs and body automatically trigger appropriate responses without requiring user programming. The system self-adjusts its behavior based on detected touch location and pressure, eliminating the need for users to configure complex settings while maintaining rich interactive capabilities

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The microprocessor continuously monitors input from distributed touch sensors across the figurine's surface and provides immediate visual feedback through LED patterns and motorized movement responses. This real-time feedback loop creates an intuitive user experience where tactile input naturally produces expected output, making the complex system feel simple to operate through immediate and predictable responses

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If figurines are designed with snap-together parts and building block integration, then adaptability is improved, but manufacturing precision requirements increase

Engineering Contradiction:
ImprovecompatibilityVSAvoidprecision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The figurine incorporates standardized connector geometries that are compatible with multiple building block systems, allowing the same basic connector design to serve both structural attachment functions and electrical connection functions. This universal connector approach enables cross-system compatibility while using established manufacturing tolerances from the building block industry, avoiding the need for custom high-precision manufacturing

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The figurine is designed as a modular assembly of discrete components (head, body, limbs) each with standardized connection interfaces. These segmented modules can be independently manufactured using conventional molding processes with standard tolerances, then assembled to create the complete interactive figure. The segmentation allows electrical components to be integrated into specific modules without requiring precision across the entire figurine

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The interactive figurine provides a user-friendly, educational, and creative play experience by enabling modification, illumination, and sound production, while enhancing imagination through integration with building kits and educational stories.

Implementation Method 1

The interactive figurine may contain a rechargeable power source

Methodology Applied
Scientific EffectBattery (electricity): Battery (electricity)

Implementation Method 2

The legs may be plated with a thin coat of tin to make them conductive and safe. When an AC or DC electrical voltage is applied between the right leg and the left leg a current flows into the body of the figurine through these conductive legs

Methodology Applied
Scientific EffectElectrical conduction: Conduction (electrical)

Data Source

PatentUS10632391B2Building block toy figurine and system
Publication Date: 2020.04.28 ADVINS INC
  • US10632391B2 patent drawing
  • US10632391B2 patent drawing
  • US10632391B2 patent drawing

AI summary

An interactive figurine with electrical components is provided. The interactive figurine may have a predetermined background story that is provided to the user upon purchase. The electrical components of the interactive figurine may be, for example, touch sensitive arms and/or legs capable of receiving and/or transmitting energy, audio, and other data from a second source. The interactive figurine may contain a rechargeable power source, lights, a microprocessor and an analog switch for controlling arm and/or leg functions. In an embodiment, an audio transmission may be made through the arm(s). A remote may control various features of the figurine. The figurine may also contain connection means to a hand held device for reprogramming of internal microprocessor.