Interactive Water Fountain Control System for Dynamic Performance

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Solution Overview

Problem

Traditional water fountains lack responsiveness to human or environmental stimuli, leading to repetitive and unengaging displays that fail to maintain visitor interest, requiring costly and time-consuming manual adjustments for changes.

Innovation Solution

An interactive system that integrates computer controls, sensors, and modulators to coordinate light, sound, and water features in response to environmental conditions and user inputs, allowing for dynamic and choreographed performances with light, music, and water dance, incorporating olfactory, gustatory, and tactile elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional water fountains use fixed pre-set cycles for water spraying and lighting, then the system operation is simple and reliable, but the entertainment value decreases and manual adjustments become costly and time-consuming

Engineering Contradiction:
Improveadaptability to user preferences and environmental conditionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The fountain system automatically detects environmental conditions (light, sound, motion) and adjusts its performance without manual intervention. The controller receives inputs from sensors and autonomously modifies water spray patterns, lighting intensity, and musical accompaniment, eliminating the need for costly and time-consuming manual adjustments while maintaining operational simplicity

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates multiple sensors (light sensors, sound sensors, motion detectors) that continuously monitor environmental conditions and feed this information back to the controller. The controller processes this feedback and dynamically adjusts the fountain's performance parameters, enabling adaptability to changing environments and user preferences while maintaining system simplicity through automated closed-loop control

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If water fountains implement interactive sensors and automated controls, then adaptability to environmental conditions and user preferences improves, but device complexity and initial cost increase

Engineering Contradiction:
Improveresponsiveness to human or environmental stimuliVSAvoidcomplexity of interactive system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller serves multiple functions: it processes inputs from various sensors (light, sound, motion), coordinates water spray patterns, controls lighting systems, and manages musical playback. By consolidating these diverse functions into a single multi-functional controller, the system achieves high adaptability without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system combines multiple subsystems (water control, lighting, audio, sensing) into an integrated interactive performance system. The sensors, actuators, and controller work as a unified system where environmental stimuli are automatically translated into coordinated responses across all subsystems, achieving responsiveness while managing complexity through integration

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If water fountains use repetitive fixed cycles, then maintenance and operation remain simple, but visitor interest diminishes and entertainment value is reduced

Engineering Contradiction:
Improveentertainment value and visitor engagementVSAvoidcomplexity of choreographed performances
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The fountain system transitions from static fixed cycles to dynamic performance modes where water spray patterns, lighting intensity, color, and musical elements continuously adapt based on real-time environmental conditions and detected user presence. This dynamic behavior creates varied and engaging performances that maintain visitor interest while the underlying system remains manageable through automated control

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP2958681B1Interactive entertainment apparatus and system and method for interacting with water to provide audio, visual, olfactory, gustatory or tactile effect
Publication Date: 2019.09.25 FINNACGOAL
  • EP2958681B1 patent drawingFigure 1
  • EP2958681B1 patent drawingFigure 2

AI summary

An interactive entertainment apparatus and system and a method of interacting with water to provide audio, visual, olfactory, gustatory and/or tactile effects are provided. In one embodiment, the apparatus and system comprise one or more imagery multilevel channel communications input and/or multilevel channel communications output device(s), one or more sound multilevel channel communications input and/or multilevel channel communications output device(s); one or more camera and/or motion multilevel channel communications input and/or multilevel channel communications input device(s); one or more nozzle assemblies for spraying and/or emitting liquid and/or vapour and/or gas that can produce lively and entertaining liquid and/or vapour and/or gas screen and/or middle drop(s)/screen(s)and/or other arena-like and/or skyscreen-like arrangement(s) located at or near the centre(s) or focal zone(s) of the theatrical arrangement(s) for the entertainment apparatus and system, on to which liquid and/or vapour and/or gas screen and/or contour arrangement(s) can be projected and/or augmented by harmonized and/or sychronized light and/or laser source for entertaining lighting and/or laser shows; one or more sound generating and/or broadcasting device(s); one or more light and/or laser source(s); one or more tactile stimulus multilevel channel communications input and/or multilevel channel communications output device(s) and/or one or more heating and/or cooling device(s) adapted to provide a tactile sensation of three-dimensional movement(s), motion(s) and/or tilting and/or temperature alteration(s) or variation(s); one or more olfactory stimulus multilevel channel communications input and/or multilevel channel communications output device(s); one or more gustatory stimulus multilevel channel communications input and/or multilevel channel communications output device(s), according to the occurrence of one or more events (random, reconfigurable and/or pre-set) and/or the multilevel channel communications input from one or more user-interface device(s), when activated automatically or on the demand(s), option(s) and/or desire(s) of the user(s); one or more device(s) modulator and/or controller which modulates and/or controls one or more of the above devices and/or one or more parameters of the features of the invention; and one or more interactive microprocessing, computing and/or data-transmission system(s) and/or device(s) to capture, animate, digitize, vary, modify and co-ordinate light emissions, sound or musical note and/or tune broadcasting, tactile stimulus multilevel channel communications input and/or multilevel channel communications output, olfactory stimulus multilevel channel communications input and/or multilevel channel communications output, gustatory stimulus multilevel channel communications input and/or multilevel channel communications output, and/or dancing water trajectories with random, reconfigurable and/or pre-set motions and/or sound multilevel channel communications inputs and/or multilevel channel communications output, produced and/or caused by and/or through interaction of human, animal and/or objects, into control multilevel channel communications inputs, data and/or signals delivered automatically or on the demand(s), option(s) and/or desire(s) of the user(s) to one or more device controllers for controlling the trajectory(ies) of liquid and/or vapour and/or gas emitted from the nozzle assembly(ies), the sound generating and/or broadcasting, the mood, soft or hard lighting changes and/or laser renditions to produce life-like, integrated, artistic and featured entertaining performances automatically or on the demand(s), option(s) and/or desire(s) of the user(s).