Interactive Game System for Anonymous Compatibility Assessment

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Solution Overview

Problem

Conventional compatibility games often result in superficial interactions and discomfort when seeking a dating or life partner, as individuals may not feel safe sharing personal information or ending unsuitable connections in person.

Innovation Solution

An interactive game application system that allows users to play a compatibility game remotely, using a web-enabled/networked system, where users can answer questions anonymously and determine compatibility without the need for in-person interactions, facilitating safe and deeper personal connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If individuals disclose personal information in conventional compatibility games, then compatibility assessment can be performed, but safety and comfort are compromised

Engineering Contradiction:
Improvecompatibility assessment accuracyVSAvoidsafety and comfort risk
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a game system as an intermediary that facilitates compatibility assessment without requiring direct personal information disclosure between users. The system acts as a mediator that collects, processes, and evaluates compatibility data while protecting user privacy and safety, thus resolving the contradiction between accurate assessment and user comfort.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of the compatibility assessment process through game mechanics. Instead of directly sharing personal information, users interact with simplified game representations of their preferences and characteristics. This copying approach enables compatibility evaluation while maintaining safety boundaries.

Inventive Principle:
Principle #26Copying

2Ease of operation

If in-person interactions are used in conventional compatibility games, then direct connection is established, but comfort and safety are reduced

Engineering Contradiction:
Improvedirect connection establishmentVSAvoidcomfort and safety risk
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent replaces the mechanical system of in-person physical interactions with a digital game-based interaction system. Users establish connections through game mechanics and digital communication rather than face-to-face meetings, thereby maintaining ease of connection while eliminating safety and comfort risks associated with in-person encounters with strangers.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If personal questions are asked in presence of others in conventional compatibility games, then compatibility information is gathered, but comfort is compromised

Engineering Contradiction:
Improvecompatibility information gatheringVSAvoidcomfort level
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the personal information gathering process from the social context that causes discomfort. Compatibility questions are asked and answered within the private game interface rather than in the presence of other users. This separation allows comprehensive information gathering while maintaining user comfort through privacy protection.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10343063B2System and method for playing a game
Publication Date: 2019.07.09 WATSON DEIDRE MARIA
  • US10343063B2 patent drawing
  • US10343063B2 patent drawing
  • US10343063B2 patent drawing

AI summary

A host server is configured to receive and process a website address request from a remote client via a global network. A webpage interface module of the host server, is configured to receive and process a game application download request from the remote client via the global network. A first user may load the installed interactive game software on a first remote client to run an interactive game application. The first user may also enter sign-in information in the interactive game application to gain access to features and functionalities of the interactive game application. The first user may send a second user information and an invite request to the host server. The second user, using a second remote client, may accept a game with the first user, using the first remote client, with an interactive game application running on the second remote client.